Пример #1
1
        private void RebuildGraph()
        {
            // Clear prev Graph
            this.node_map.Clear();
            this.in_edge_map.Clear();
            this.out_edge_map.Clear();
            this.Graph.Nodes.Clear();
            this.Graph.Edges.Clear();

            // Build new Graph
            if( this.grammar == null || this.canonical_sets == null )
                return;

            // Make the layout with the Glee lib
            var layout_g = new Microsoft.Glee.Drawing.Graph("Fdsm");
            layout_g.Directed = true;
            var layout_nodes = new Dictionary<Node, Microsoft.Glee.Drawing.Node>();
            var layout_edges = new Dictionary<Edge, Microsoft.Glee.Drawing.Edge>();

            // Create nodes
            for( int state_index = 0; state_index < this.canonical_sets.Sets.Count; ++state_index )
            {
                var node = new Node();
                node.Shape = NodeShape.Circle;
                node.Box = new RectangleF(this.node_diameter / -2, this.node_diameter / -2, this.node_diameter, this.node_diameter);
                node.BorderType = (this.canonical_sets.Sets[state_index].FirstOrDefault(
                    item => item.CursorPosition == item.Rule.RightHandSide.Count) == null)
                        ? NodeBorderType.Single
                        : NodeBorderType.Double;
                node.LabelText = state_index.ToString();
                node.LabelFont = this.Font;
                var label_size = this.Graph.MeasureString(this.Font, node.LabelText);
                node.LabelOffset = new PointF(label_size.Width / -2, label_size.Height / -2);
                node.BorderPen = this.border_pen;
                node.BackBrush = this.back_brush;
                node.LabelBrush = this.label_brush;

                this.Graph.Nodes.Add(node);
                this.node_map.Add(state_index, node);
                this.in_edge_map.Add(state_index, new Dictionary<SyntacticAnalysis.Symbol, Edge>());
                this.out_edge_map.Add(state_index, new Dictionary<SyntacticAnalysis.Symbol, Edge>());

                // Layout
                var layout_node = layout_g.AddNode(node.LabelText);
                layout_node.Attr.LabelMargin = 6;
                layout_nodes.Add(node, layout_node);
            }

            // Create edges
            for( int state_index = 0; state_index < this.canonical_sets.Sets.Count; ++state_index )
            {
                // Terminals
                foreach( var symbol in this.grammar.Terminals )
                {
                    int transition_to = this.canonical_sets.GetTransition(state_index, symbol);
                    if( transition_to != -1 )
                    {
                        var edge = new Edge();
                        edge.StartNode = this.node_map[state_index];
                        edge.EndNode = this.node_map[transition_to];
                        edge.LabelText = symbol.Name;
                        edge.LabelFont = this.Font;
                        edge.LabelBrush = this.label_brush;
                        edge.LinePen = this.edge_pen;

                        this.Graph.Edges.Add(edge);
                        this.out_edge_map[state_index][symbol] = edge;
                        this.in_edge_map[transition_to][symbol] = edge;

                        // Layout
                        var layout_edge = layout_g.AddEdge(edge.StartNode.LabelText, edge.EndNode.LabelText);
                        layout_edge.Attr.Label = edge.LabelText;
                        layout_edges.Add(edge, layout_edge);
                    }
                }

                // Grammaticals
                foreach( var symbol in this.grammar.Grammaticals )
                {
                    int transition_to = this.canonical_sets.GetTransition(state_index, symbol);
                    if( transition_to != -1 )
                    {
                        var edge = new Edge();
                        edge.StartNode = this.node_map[state_index];
                        edge.EndNode = this.node_map[transition_to];
                        edge.LabelText = symbol.Name;
                        edge.LabelFont = this.Font;
                        edge.LabelBrush = this.label_brush;
                        edge.LinePen = this.edge_pen;

                        this.Graph.Edges.Add(edge);
                        this.out_edge_map[state_index][symbol] = edge;
                        this.in_edge_map[transition_to][symbol] = edge;

                        // Layout
                        var layout_edge = layout_g.AddEdge(edge.StartNode.LabelText, edge.EndNode.LabelText);
                        layout_edge.Attr.Label = edge.LabelText;
                        layout_edges.Add(edge, layout_edge);
                    }
                }
            }

            // Let Glee calculate a layout
            var layout_rnd = new Microsoft.Glee.GraphViewerGdi.GraphRenderer(layout_g);
            layout_rnd.CalculateLayout();

            // Extract and replicate layout
            // Nodes
            foreach( var kv in layout_nodes )
                kv.Key.Position = this.FromGleePoint(kv.Value.Attr.Pos);

            // Edges
            foreach( var kv in layout_edges )
            {
                var edge = kv.Key;
                var layout_edge = kv.Value;

                var curve = layout_edge.Attr.EdgeCurve as Microsoft.Glee.Splines.Curve;
                if( curve != null )
                {
                    var segments = new List<CurveSegment>();

                    foreach( Microsoft.Glee.Splines.ICurve segment in curve.Segs )
                    {
                        if( segment is Microsoft.Glee.Splines.CubicBezierSeg )
                        {
                            var b = (Microsoft.Glee.Splines.CubicBezierSeg)segment;

                            segments.Add(new CurveSegment(new PointF[]
                                {
                                    this.FromGleePoint(b.B(0)),
                                    this.FromGleePoint(b.B(1)),
                                    this.FromGleePoint(b.B(2)),
                                    this.FromGleePoint(b.B(3)),
                                }));
                        }
                        else // Fallback to linearity, even if it is not a LineSeg.
                        {
                            segments.Add(new CurveSegment(new PointF[]
                                {
                                    this.FromGleePoint(segment.Start),
                                    this.FromGleePoint(segment.End),
                                }));
                        }
                    }

                    // Snap edge ends to nodes
                    var e = new PointF(
                        edge.StartNode.Position.X - segments[0].Points[0].X,
                        edge.StartNode.Position.Y - segments[0].Points[0].Y);
                    var diff = e.Norm().Multiply(e.Length() - this.node_radius);
                    edge.StartPosition = segments[0].Points[0] = segments[0].Points[0].Add(diff);

                    var seg = segments[segments.Count - 1];
                    e = new PointF(
                        edge.EndNode.Position.X - seg.Points[seg.Points.Length - 1].X,
                        edge.EndNode.Position.Y - seg.Points[seg.Points.Length - 1].Y);
                    diff = e.Norm().Multiply(e.Length() - this.node_radius);
                    edge.EndPosition = seg.Points[seg.Points.Length - 1] =
                        seg.Points[seg.Points.Length - 1].Add(diff);

                    edge.Segments = segments.ToArray();
                }
                else
                {
                    // Fallback to line
                    edge.StartPosition = edge.StartNode.Position;
                    edge.EndPosition = edge.EndNode.Position;

                    // Snap edge ends to nodes
                    var e = new PointF(
                        edge.EndPosition.X - edge.StartPosition.X,
                        edge.EndPosition.Y - edge.StartPosition.Y)
                        .Norm().Multiply(this.node_radius);

                    edge.StartPosition = edge.StartPosition.Add(e);
                    edge.EndPosition = edge.EndPosition.Substract(e);
                }

                // Label
                edge.LabelPosition = new PointF(
                    -(float)layout_edge.Attr.LabelTop,
                    (float)layout_edge.Attr.LabelLeft);
            }

            // Add an 'in-edge' to the start state node
            var start_edge = new Edge();
            start_edge.LinePen = this.edge_pen;
            start_edge.EndNode = this.node_map[0];
            start_edge.EndPosition = new PointF(
                start_edge.EndNode.Position.X - this.node_radius,
                start_edge.EndNode.Position.Y);
            start_edge.StartPosition = new PointF(
                start_edge.EndPosition.X - this.node_diameter,
                start_edge.EndPosition.Y);

            this.Graph.Edges.Add(start_edge);
        }
Пример #2
0
 /// <summary>
 /// Cos of angle betwwen this and other vector
 /// </summary>
 public static float CosAngle(this PointF x1, PointF x2)
 {
     return((x1.X * x2.X + x1.Y * x2.Y) / x1.Length() / x2.Length());
 }
Пример #3
0
        public static PointF Normalized(this PointF c)
        {
            var l = c.Length();

            return(new PointF(c.X / l, c.Y / l));
        }
Пример #4
0
 public static float CosAngle(this PointF c)
 {
     return(c.X / c.Length());
 }
 public static float AngleBetween(this PointF p1, PointF p2)
 {
     float dotproduct = p1.Dotproduct(p2);
     return dotproduct / p1.Length() / p2.Length();
 }