public static TSQuaternion FromToRotation(TSVector fromVector, TSVector toVector) { TSVector w = TSVector.Cross(fromVector, toVector); TSQuaternion q = new TSQuaternion(w.x, w.y, w.z, TSVector.Dot(fromVector, toVector)); q.w += FP.Sqrt(fromVector.sqrMagnitude * toVector.sqrMagnitude); q.Normalize(); return(q); }
/// <summary> /// Calculates the dot product of two vectors. /// </summary> /// <param name="value1">The first vector.</param> /// <param name="value2">The second vector.</param> /// <returns>Returns the dot product of both.</returns> #region public static FP operator *(JVector value1, JVector value2) public static FP operator *(TSVector value1, TSVector value2) { return(TSVector.Dot(ref value1, ref value2)); }
/// <summary> /// Calculates the dot product of two vectors. /// </summary> /// <param name="vector1">The first vector.</param> /// <param name="vector2">The second vector.</param> /// <returns>Returns the dot product of both vectors.</returns> #region public static FP Dot(JVector vector1, JVector vector2) public static FP Dot(TSVector vector1, TSVector vector2) { return(TSVector.Dot(ref vector1, ref vector2)); }