DefineSoundTag is used to define a sound that will be played when a given event occurs.

Three different types of object are used to play an event sound:

  • The DefineSoundTag object that contains the sampled sound.
  • A SoundInfo object that defines how the sound fades in and out, whether it repeats and also defines an envelope for more sophisticated control over how the sound is played
  • A StartSoundTag object that signals the Flash Player to begin playing the sound.

Five encoded formats for the sound data are supported:

  • NATIVE_PCM - uncompressed Pulse Code Modulated: samples are either 1 or 2 bytes. For two-byte samples the byte order is dependent on the platform on which the Flash Player is hosted. Sounds created on a platform which supports big-endian byte order will not be played correctly when listened to on a platform which supports little-endian byte order.
  • PCM - uncompressed Pulse Code Modulated: samples are either 1 or 2 bytes with the latter presented in Little-Endian byte order. This ensures that sounds can be played across different platforms.
  • ADPCM - compressed ADaptive Pulse Code Modulated: samples are encoded and compressed by comparing the difference between successive sound sample which dramatically reduces the size of the encoded sound when compared to the uncompressed PCM formats. Use this format whenever possible.
  • MP3 - compressed MPEG Audio Layer-3.
  • NELLYMOSER - compressed Nellymoser Asao format supporting low bit-rate sound for improving synchronisation between the sound and frame rate of movies.

This tag was introduced in Flash 1. Flash 3 added support for MP3 and the Nellymoser Asao format was added in Flash 6.

Наследование: BaseTag, DefineTag
Пример #1
0
        /// <summary>
        /// Construct a new DefineSoundTag object
        /// from a file. This method assigns file stream
        /// data and character Id, but not get audio file
        /// properties (as format, bitrate, etc.).
        /// </summary>
        /// <param name="characterId">Character id.</param>
        /// <param name="fileName">Name of the file.</param>
        /// <returns></returns>
        public static DefineSoundTag FromFile(ushort characterId, string fileName)
        {
            FileStream     stream = File.OpenRead(fileName);
            DefineSoundTag res    = FromStream(characterId, stream);

            stream.Close();
            return(res);
        }
Пример #2
0
        /// <summary>
        /// Construct a new DefineSoundTag object
        /// from a stream. This method assigns file stream
        /// data and character Id, but not get audio file
        /// properties (as format, bitrate, etc.).
        /// </summary>
        /// <param name="characterId">Character id.</param>
        /// <param name="stream">Stream.</param>
        /// <returns></returns>
        public static DefineSoundTag FromStream(ushort characterId, Stream stream)
        {
            DefineSoundTag sound = new DefineSoundTag();

            sound.CharacterId = characterId;

            byte[] buffer = new byte[stream.Length];
            stream.Read(buffer, 0, (int)stream.Length);

            sound.SoundData = buffer;
            return(sound);
        }
Пример #3
0
        /// <summary>
        /// Construct a new DefineSoundTag object 
        /// from a stream. This method assigns file stream
        /// data and character Id, but not get audio file
        /// properties (as format, bitrate, etc.). 
        /// </summary>
        /// <param name="characterId">Character id.</param>
        /// <param name="stream">Stream.</param>
        /// <returns></returns>
        public static DefineSoundTag FromStream(ushort characterId, Stream stream)
        {
            DefineSoundTag sound = new DefineSoundTag();
            sound.CharacterId = characterId;

            byte[] buffer = new byte[stream.Length];
            stream.Read(buffer, 0, (int)stream.Length);

            sound.SoundData = buffer;
            return sound;
        }
Пример #4
0
        /// <summary>
        /// Read next tag from swf input stream.
        /// </summary>
        /// <param name="version">Version.</param>
        /// <param name="binaryReader">Binary reader.</param>
        /// <param name="tagList">Tag list.</param>
        /// <returns></returns>
        internal static BaseTag ReadTag(byte version, BufferedBinaryReader binaryReader, BaseTagCollection tagList)
        {
            long posBefore = binaryReader.BaseStream.Position;
            RecordHeader rh = new RecordHeader();
            rh.ReadData(binaryReader);

            int offset = (int)(binaryReader.BaseStream.Position - posBefore);
            binaryReader.BaseStream.Position = posBefore;

            BaseTag resTag = null;

            switch (rh.TagCode)
            {
                case (int)TagCodeEnum.DefineBits: resTag = new DefineBitsTag(); break;
                case (int)TagCodeEnum.DefineBitsJpeg2: resTag = new DefineBitsJpeg2Tag(); break;
                case (int)TagCodeEnum.DefineBitsJpeg3: resTag = new DefineBitsJpeg3Tag(); break;
                case (int)TagCodeEnum.DefineBitsLossLess: resTag = new DefineBitsLossLessTag(); break;
                case (int)TagCodeEnum.DefineBitsLossLess2: resTag = new DefineBitsLossLess2Tag(); break;
                case (int)TagCodeEnum.DefineButton: resTag = new DefineButtonTag(); break;
                case (int)TagCodeEnum.DefineButton2: resTag = new DefineButton2Tag(); break;
                case (int)TagCodeEnum.DefineButtonCxForm: resTag = new DefineButtonCxFormTag(); break;
                case (int)TagCodeEnum.DefineButtonSound: resTag = new DefineButtonSoundTag(); break;
                case (int)TagCodeEnum.DefineEditText: resTag = new DefineEditTextTag(); break;
                case (int)TagCodeEnum.DefineFont: resTag = new DefineFontTag(); break;
                case (int)TagCodeEnum.DefineFont2: resTag = new DefineFont2Tag(); break;
                case (int)TagCodeEnum.DefineFontInfo: resTag = new DefineFontInfoTag(); break;
                case (int)TagCodeEnum.DefineFontInfo2: resTag = new DefineFontInfo2Tag(); break;
                case (int)TagCodeEnum.DefineMorphShape: resTag = new DefineMorphShapeTag(); break;
                case (int)TagCodeEnum.DefineShape: resTag = new DefineShapeTag(); break;
                case (int)TagCodeEnum.DefineShape2: resTag = new DefineShape2Tag(); break;
                case (int)TagCodeEnum.DefineShape3: resTag = new DefineShape3Tag(); break;
                case (int)TagCodeEnum.DefineSound: resTag = new DefineSoundTag(); break;
                case (int)TagCodeEnum.DefineSprite: resTag = new DefineSpriteTag(); break;
                case (int)TagCodeEnum.DefineText: resTag = new DefineTextTag(); break;
                case (int)TagCodeEnum.DefineText2: resTag = new DefineText2Tag(); break;
                case (int)TagCodeEnum.DefineVideoStream: resTag = new DefineVideoStreamTag(); break;
                case (int)TagCodeEnum.DoAction: resTag = new DoActionTag(); break;
                case (int)TagCodeEnum.EnableDebugger: resTag = new EnableDebuggerTag(); break;
                case (int)TagCodeEnum.EnableDebugger2: resTag = new EnableDebugger2Tag(); break;
                case (int)TagCodeEnum.End: resTag = new EndTag(); break;
                case (int)TagCodeEnum.ExportAssets: resTag = new ExportAssetsTag(); break;
                case (int)TagCodeEnum.FrameLabel: resTag = new FrameLabelTag(); break;
                case (int)TagCodeEnum.ImportAssets: resTag = new ImportAssetsTag(); break;
                case (int)TagCodeEnum.InitAction: resTag = new InitActionTag(); break;
                case (int)TagCodeEnum.JpegTable: resTag = new JpegTableTag(); break;
                case (int)TagCodeEnum.PlaceObject: resTag = new PlaceObjectTag(); break;
                case (int)TagCodeEnum.PlaceObject2:	resTag = new PlaceObject2Tag(); break;
                case (int)TagCodeEnum.Protect: resTag = new ProtectTag(); break;
                case (int)TagCodeEnum.RemoveObject: resTag = new RemoveObjectTag(); break;
                case (int)TagCodeEnum.RemoveObject2: resTag = new RemoveObject2Tag(); break;
                case (int)TagCodeEnum.ScriptLimit: resTag = new ScriptLimitTag(); break;
                case (int)TagCodeEnum.SetBackgroundColor: resTag = new SetBackgroundColorTag(); break;
                case (int)TagCodeEnum.SetTabIndex: resTag = new SetTabIndexTag(); break;
                case (int)TagCodeEnum.ShowFrame: resTag = new ShowFrameTag(); break;
                case (int)TagCodeEnum.SoundStreamBlock: resTag = new SoundStreamBlockTag(); break;
                case (int)TagCodeEnum.SoundStreamHead: resTag = new SoundStreamHeadTag(); break;
                case (int)TagCodeEnum.SoundStreamHead2: resTag = new SoundStreamHead2Tag(); break;
                case (int)TagCodeEnum.StartSound: resTag = new StartSoundTag(); break;
                //TODO: Sorenson Codec
                case (int)TagCodeEnum.VideoFrame: resTag = ReadVideoFrameTag(binaryReader, tagList); break;
                default: resTag = new BaseTag(binaryReader.ReadBytes(System.Convert.ToInt32(rh.TagLength + offset))); break;
            }

            //Read the data of the current tag
            resTag.ReadData(version, binaryReader);

            //LOG
            long mustRead = rh.TagLength + offset;
            if (posBefore + mustRead != binaryReader.BaseStream.Position)
            {
                binaryReader.BaseStream.Position = posBefore + rh.TagLength + offset;
                if (log.IsErrorEnabled)
                    log.Error(Enum.GetName(TagCodeEnum.DefineBits.GetType(), rh.TagCode) + "....KO");
            }
            else if (log.IsInfoEnabled)
                log.Info(Enum.GetName(TagCodeEnum.DefineBits.GetType(), rh.TagCode) + "....OK (" + mustRead + ")");

            return resTag;
        }