Пример #1
0
 bool RayCastFilter(BroadPhaseEntry entry)
 {
     return(entry != character.CharacterController.Body.CollisionInformation && entry.CollisionRules.Personal <= CollisionRule.Normal);
 }
Пример #2
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 internal void Initialize(BroadPhaseEntry element)
 {
     this.element = element;
     BoundingBox  = element.BoundingBox;
 }
Пример #3
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 internal void CleanUp()
 {
     element = null;
 }
Пример #4
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 internal abstract bool RemoveFast(BroadPhaseEntry entry, out LeafNode leafNode, out Node replacementNode);