bool RayCastFilter(BroadPhaseEntry entry) { return(entry != character.CharacterController.Body.CollisionInformation && entry.CollisionRules.Personal <= CollisionRule.Normal); }
internal void Initialize(BroadPhaseEntry element) { this.element = element; BoundingBox = element.BoundingBox; }
internal void CleanUp() { element = null; }
internal abstract bool RemoveFast(BroadPhaseEntry entry, out LeafNode leafNode, out Node replacementNode);