public void SuperpoweredShortIntToFloat(int[] input, float[] output, uint numberOfSamples, float[] peaks) { SuperpoweredSimpleWrapper.SuperpoweredShortIntToFloat(input, output, numberOfSamples, peaks); }
public void SuperpoweredInterleaveAndGetPeaks(float[] left, float[] right, float[] output, uint numberOfSamples, float[] peaks) { SuperpoweredSimpleWrapper.SuperpoweredInterleaveAndGetPeaks(left, right, output, numberOfSamples, peaks); }
public void SuperpoweredFloatToShortInt(float[] input, int[] output, uint numberOfSamples, uint numChannels) { SuperpoweredSimpleWrapper.SuperpoweredFloatToShortInt(input, output, numberOfSamples, numChannels); }
public void SuperpoweredFloatToShortIntInterleave(float[] inputLeft, float[] inputRight, int[] output, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredFloatToShortIntInterleave(inputLeft, inputRight, output, numberOfSamples); }
public void SuperpoweredFloatToChar(float[] input, char[] output, uint numberOfSamples, uint numChannels) { SuperpoweredSimpleWrapper.SuperpoweredFloatToChar(input, output, numberOfSamples, numChannels); }
public void Superpowered24bitToFloat(float[] input, float[] output, uint numberOfSamples, uint numChannels) { SuperpoweredSimpleWrapper.Superpowered24bitToFloat(input, output, numberOfSamples, numChannels); }
public void SuperpoweredChangeVolumeAdd(float[] input, float[] output, float volumeStart, float volumeChange, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredChangeVolumeAdd(input, output, volumeStart, volumeChange, numberOfSamples); }
public void SuperpoweredStereoToMono2(float[] input, float[] output0, float[] output1, float leftGainStart, float leftGainEnd, float rightGainStart, float rightGainEnd, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredStereoToMono2(input, output0, output1, leftGainStart, leftGainEnd, rightGainStart, rightGainEnd, numberOfSamples); }
public void SuperpoweredVolume(float[] input, float[] output, float volumeStart, float volumeEnd, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredVolume(input, output, volumeStart, volumeEnd, numberOfSamples); }
public void SuperpoweredAdd4(float[] inputA, float[] inputB, float[] inputC, float[] inputD, float[] output, uint numberOfValues) { SuperpoweredSimpleWrapper.SuperpoweredAdd4(inputA, inputB, inputC, inputD, output, numberOfValues); }
public void SuperpoweredAdd1(float[] input, float[] output, uint numberOfValues) { SuperpoweredSimpleWrapper.SuperpoweredAdd1(input, output, numberOfValues); }
public void SuperpoweredCrossStereo(float[] inputA, float[] inputB, float[] output, float[] gainStart, float[] gainEnd, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredCrossStereo(inputA, inputB, output, gainStart, gainEnd, numberOfSamples); }
public void SuperpoweredCrossMono2(float[] left, float[] right, float[] output0, float output1, float leftGainStart, float leftGainEnd, float rightGainStart, float rightGainEnd, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredCrossMono2(left, right, output0, output1, leftGainStart, leftGainEnd, rightGainStart, rightGainEnd, numberOfSamples); }
public void SuperpoweredInterleave(float[] left, float[] right, float[] output, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredInterleave(left, right, output, numberOfSamples); }
public float SuperpoweredPeak(float[] input, uint numberOfValues) { return(SuperpoweredSimpleWrapper.SuperpoweredPeak(input, numberOfValues)); }
public void SuperpoweredDeInterleaveAdd(float[] input, float[] left, float[] right, uint numberOfSamples) { SuperpoweredSimpleWrapper.SuperpoweredDeInterleaveAdd(input, left, right, numberOfSamples); }
public bool SuperpoweredHasNonFinite(float[] buffer, uint numberOfValues) { return(SuperpoweredSimpleWrapper.SuperpoweredHasNonFinite(buffer, numberOfValues)); }