public void SuperpoweredShortIntToFloat(int[] input, float[] output, uint numberOfSamples, float[] peaks)
 {
     SuperpoweredSimpleWrapper.SuperpoweredShortIntToFloat(input, output, numberOfSamples, peaks);
 }
 public void SuperpoweredInterleaveAndGetPeaks(float[] left, float[] right, float[] output, uint numberOfSamples, float[] peaks)
 {
     SuperpoweredSimpleWrapper.SuperpoweredInterleaveAndGetPeaks(left, right, output, numberOfSamples, peaks);
 }
 public void SuperpoweredFloatToShortInt(float[] input, int[] output, uint numberOfSamples, uint numChannels)
 {
     SuperpoweredSimpleWrapper.SuperpoweredFloatToShortInt(input, output, numberOfSamples, numChannels);
 }
 public void SuperpoweredFloatToShortIntInterleave(float[] inputLeft, float[] inputRight, int[] output, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredFloatToShortIntInterleave(inputLeft, inputRight, output, numberOfSamples);
 }
 public void SuperpoweredFloatToChar(float[] input, char[] output, uint numberOfSamples, uint numChannels)
 {
     SuperpoweredSimpleWrapper.SuperpoweredFloatToChar(input, output, numberOfSamples, numChannels);
 }
 public void Superpowered24bitToFloat(float[] input, float[] output, uint numberOfSamples, uint numChannels)
 {
     SuperpoweredSimpleWrapper.Superpowered24bitToFloat(input, output, numberOfSamples, numChannels);
 }
 public void SuperpoweredChangeVolumeAdd(float[] input, float[] output, float volumeStart, float volumeChange, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredChangeVolumeAdd(input, output, volumeStart, volumeChange, numberOfSamples);
 }
 public void SuperpoweredStereoToMono2(float[] input, float[] output0, float[] output1, float leftGainStart, float leftGainEnd, float rightGainStart, float rightGainEnd, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredStereoToMono2(input, output0, output1, leftGainStart, leftGainEnd, rightGainStart, rightGainEnd, numberOfSamples);
 }
 public void SuperpoweredVolume(float[] input, float[] output, float volumeStart, float volumeEnd, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredVolume(input, output, volumeStart, volumeEnd, numberOfSamples);
 }
 public void SuperpoweredAdd4(float[] inputA, float[] inputB, float[] inputC, float[] inputD, float[] output, uint numberOfValues)
 {
     SuperpoweredSimpleWrapper.SuperpoweredAdd4(inputA, inputB, inputC, inputD, output, numberOfValues);
 }
 public void SuperpoweredAdd1(float[] input, float[] output, uint numberOfValues)
 {
     SuperpoweredSimpleWrapper.SuperpoweredAdd1(input, output, numberOfValues);
 }
 public void SuperpoweredCrossStereo(float[] inputA, float[] inputB, float[] output, float[] gainStart, float[] gainEnd, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredCrossStereo(inputA, inputB, output, gainStart, gainEnd, numberOfSamples);
 }
 public void SuperpoweredCrossMono2(float[] left, float[] right, float[] output0, float output1, float leftGainStart, float leftGainEnd, float rightGainStart, float rightGainEnd, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredCrossMono2(left, right, output0, output1, leftGainStart, leftGainEnd, rightGainStart, rightGainEnd, numberOfSamples);
 }
 public void SuperpoweredInterleave(float[] left, float[] right, float[] output, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredInterleave(left, right, output, numberOfSamples);
 }
 public float SuperpoweredPeak(float[] input, uint numberOfValues)
 {
     return(SuperpoweredSimpleWrapper.SuperpoweredPeak(input, numberOfValues));
 }
 public void SuperpoweredDeInterleaveAdd(float[] input, float[] left, float[] right, uint numberOfSamples)
 {
     SuperpoweredSimpleWrapper.SuperpoweredDeInterleaveAdd(input, left, right, numberOfSamples);
 }
 public bool SuperpoweredHasNonFinite(float[] buffer, uint numberOfValues)
 {
     return(SuperpoweredSimpleWrapper.SuperpoweredHasNonFinite(buffer, numberOfValues));
 }