public double ClosestBeatMs(double ms, byte[] beatIndex) { if (pObject != IntPtr.Zero) { return(SuperpoweredAdvancedAudioPlayerWrapper.ClosestBeatMs(pObject, ms, beatIndex)); } return(0); }
public double ClosestBeatMs(double ms, byte[] beatIndex) { if (pObject != IntPtr.Zero) { return(SuperpoweredAdvancedAudioPlayerWrapper.ClosestBeatMs(pObject, ms, beatIndex)); } return(0); }