${ui_action_Pan_Title}。

${ui_action_Pan_Description}

Наследование: MapAction
 //平移
 private void Pan_Click(object sender, RoutedEventArgs e)
 {
     Pan pan = new Pan(MyMap, Cursors.Hand);
     MyMap.Action = pan;
 }
 private void BuildMapAction()
 {
     rootElement.AddDoubleClick(Map_MouseDoubleClick);
     Pan panAction = new Pan(this);
     curAction = panAction;//默认pan操作
     oldAction = panAction;
     _mouseWheelTimer = new DispatcherTimer();
     _mouseWheelTimer.Interval = new TimeSpan(0, 0, 0, 0, 120);
     _mouseWheelTimer.Tick += (sender,e) =>
         {
             _isWheeling = false;
         };
 }
 private void Button_Click_2(object sender, RoutedEventArgs e)
 {
     Pan pan = new Pan(MyMap);
     MyMap.Action = pan;
 }
 //平移操作
 private void Pan_Click(object sender, RoutedEventArgs e)
 {
     Pan p = new Pan(MyMap);
     MyMap.Action = p;
 }