public static void HandleGameContextCreateRequestMessage(WorldClient client, GameContextCreateRequestMessage message) { if (client.Character.IsInWorld) { client.Character.SendServerMessage("You are already Logged !"); } else { ContextHandler.SendGameContextDestroyMessage(client); ContextHandler.SendGameContextCreateMessage(client, (sbyte)(client.Character.IsInFight() ? GameContextEnum.FIGHT : GameContextEnum.ROLE_PLAY)); client.Character.RefreshStats(); client.Character.LogIn(); } }