Beispiel #1
0
 public static void HandleGameContextCreateRequestMessage(WorldClient client, GameContextCreateRequestMessage message)
 {
     if (client.Character.IsInWorld)
     {
         client.Character.SendServerMessage("You are already Logged !");
     }
     else
     {
         ContextHandler.SendGameContextDestroyMessage(client);
         ContextHandler.SendGameContextCreateMessage(client, (sbyte)(client.Character.IsInFight() ? GameContextEnum.FIGHT : GameContextEnum.ROLE_PLAY));
         client.Character.RefreshStats();
         client.Character.LogIn();
     }
 }