public void NotifyCommand(StoryCommand command) { var currentSequence = playingSequenceQueue.Peek(); if (null != currentSequence) { currentSequence.NotifyCommand(command); } }
public abstract void NotifyCommand(StoryCommand command);
public void NotifyCommand(StoryCommand command) { scriptsInPlaying.ForEach((StoryScript script) => { script.NotifyCommand(command); }); }
public override void NotifyCommand(StoryCommand command) { }