public void NotifyCommand(StoryCommand command)
        {
            var currentSequence = playingSequenceQueue.Peek();

            if (null != currentSequence)
            {
                currentSequence.NotifyCommand(command);
            }
        }
 public abstract void NotifyCommand(StoryCommand command);
 public void NotifyCommand(StoryCommand command)
 {
     scriptsInPlaying.ForEach((StoryScript script) => { script.NotifyCommand(command); });
 }
Exemple #4
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 public override void NotifyCommand(StoryCommand command)
 {
 }