ToString() публичный Метод

public ToString ( ) : string
Результат string
        public int GetPlayerIndex(CSteamID steamID)
        {
            for (int i = 0; i < pugStatus.players.GetLength(0); i++)
            {
                Program.logToWindow("Checking row " + i + " for SteamID " + steamID.ToString() + ". Array values: ID: \n"
                    + pugStatus.players[i, 0] + " Name: " + pugStatus.players[i, 1]);

                if (pugStatus.players[i, 0] == steamID.ToString())
                {
                    return i;
                }
            }

            return -1;
        }
        public bool removePlayer(CSteamID steamID)
        {
            int playerIndex = GetPlayerIndex(steamID);

            if (playerIndex >= 0)
            {
                //player is in the pug
                string name = pugStatus.players[playerIndex, 1];

                pugStatus.players[playerIndex, 0] = null;
                pugStatus.players[playerIndex, 1] = null;

                Program.logToFile("Removed " + name + " (" + steamID + ") from the pug");

                this.sendBotCommand("REMOVEPLAYER!" + name + "!" + steamID.ToString());

                pugStatus.numPlayers -= 1;

                return true;
            }

            return false;
        }
        public int addPlayer(CSteamID steamID, string name)
        {
            int playerIndex = GetPlayerIndex(steamID);

            if (playerIndex >= 0)
            {
                //already in the pug
                return 2; //status code 2 indicates this
            }

            for (int i = 0; i < pugStatus.players.GetLength(0); i++)
            {
                if (pugStatus.players[i, 0] == null)
                {
                    pugStatus.players[i, 0] = steamID.ToString();
                    pugStatus.players[i, 1] = name;

                    Program.logToFile("Added " + name + " (" + steamID + ") to the pug");

                    this.sendBotCommand("ADDPLAYER!" + name + "!" + steamID.ToString());

                    pugStatus.numPlayers += 1;

                    return 1;
                }
            }

            return 0;
        }