public bool SetLobbyMemberLimit(CSteamID steamIDLobby, Int32 cMaxMembers) { return(this.GetFunction <NativeSetLobbyMemberLimitCI>(this.Functions.SetLobbyMemberLimit24)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), cMaxMembers)); }
public bool SetLobbyType(CSteamID steamIDLobby, ELobbyType eLobbyType) { return(this.GetFunction <NativeSetLobbyTypeCE>(this.Functions.SetLobbyType26)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), eLobbyType)); }
public Int32 GetLobbyChatEntry(CSteamID steamIDLobby, Int32 iChatID, ref CSteamID pSteamIDUser, Byte[] pvData, ref EChatEntryType peChatEntryType) { UInt64 s0 = 0; var result = this.GetFunction <NativeGetLobbyChatEntryCICBIE>(this.Functions.GetLobbyChatEntry20)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), iChatID, ref s0, pvData, (Int32)pvData.Length, ref peChatEntryType); pSteamIDUser = new CSteamID(s0); return(result); }
public void SetLobbyGameServer(CSteamID steamIDLobby, UInt32 unGameServerIP, UInt16 unGameServerPort, CSteamID steamIDGameServer) { this.GetFunction <NativeSetLobbyGameServerCUUC>(this.Functions.SetLobbyGameServer22)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), unGameServerIP, unGameServerPort, steamIDGameServer.ConvertToUint64()); }
//all interfaces are a go, now callbacks and other necessary functions void stateChange(PersonaStateChange_t perState) { CSteamID stateChangeUId = new CSteamID(perState.m_ulSteamID); EPersonaState newState = steamFriends.GetFriendPersonaState(stateChangeUId); string uName = steamFriends.GetFriendPersonaName(stateChangeUId); //if (newState == EPersonaState.k_EPersonaStateOffline) //person is offline, remove from pug Program.logToWindow(uName + " (" + perState.m_ulSteamID + "/" + stateChangeUId + ") changed state to " + newState); }
public void SetLobbyMemberData(CSteamID steamIDLobby, string pchKey, string pchValue) { this.GetFunction <NativeSetLobbyMemberDataCSS>(this.Functions.SetLobbyMemberData18)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), pchKey, pchValue); }
public CSteamID GetFriendFromSourceByIndex(CSteamID steamIDSource, Int32 iFriend) { UInt64 ret = 0; this.GetFunction <NativeGetFriendFromSourceByIndexCI>(this.Functions.GetFriendFromSourceByIndex16)(this.ObjectAddress, ref ret, steamIDSource.ConvertToUint64(), iFriend); return(new CSteamID(ret)); }
void ChatMsg( FriendChatMsg_t chatMsg ) { byte[] msgData = new byte[ 1024 * 4 ]; EChatEntryType type = EChatEntryType.k_EChatEntryTypeChatMsg; CSteamID reciever = new CSteamID( chatMsg.m_ulReceiver ); int msgLength = steamFriends.GetChatMessage( chatMsg.m_ulReceiver, ( int )chatMsg.m_iChatID, msgData, msgData.Length, ref type ); if ( type == EChatEntryType.k_EChatEntryTypeTyping ) return; msgLength = Clamp( msgLength, 1, msgData.Length ); LogMessage log = new LogMessage(); log.Sender = new CSteamID( chatMsg.m_ulSender ); log.SenderName = steamFriends.GetFriendPersonaName( log.Sender ); log.Reciever = reciever; log.RecieverName = steamFriends.GetFriendPersonaName( log.Reciever ); log.Message = Encoding.UTF8.GetString( msgData, 0, msgLength ); log.Message = log.Message.Substring( 0, log.Message.Length - 1 ); log.MessageTime = DateTime.Now; log.MessageType = type; AddLog( log ); }
public string GetClanName(CSteamID steamIDClan) { return(InteropHelp.DecodeANSIReturn(this.GetFunction <NativeGetClanNameC>(this.Functions.GetClanName14)(this.ObjectAddress, steamIDClan.ConvertToUint64()))); }
public Int32 GetFriendCountFromSource(CSteamID steamIDSource) { return(this.GetFunction <NativeGetFriendCountFromSourceC>(this.Functions.GetFriendCountFromSource15)(this.ObjectAddress, steamIDSource.ConvertToUint64())); }
public bool HasFriend(CSteamID steamIDFriend, EFriendFlags iFriendFlags) { return(this.GetFunction <NativeHasFriendCE>(this.Functions.HasFriend11)(this.ObjectAddress, steamIDFriend.ConvertToUint64(), iFriendFlags)); }
public bool removePlayer(CSteamID steamID) { int playerIndex = GetPlayerIndex(steamID); if (playerIndex >= 0) { //player is in the pug string name = pugStatus.players[playerIndex, 1]; pugStatus.players[playerIndex, 0] = null; pugStatus.players[playerIndex, 1] = null; Program.logToFile("Removed " + name + " (" + steamID + ") from the pug"); this.sendBotCommand("REMOVEPLAYER!" + name + "!" + steamID.ToString()); pugStatus.numPlayers -= 1; return true; } return false; }
public int GetPlayerIndex(CSteamID steamID) { for (int i = 0; i < pugStatus.players.GetLength(0); i++) { Program.logToWindow("Checking row " + i + " for SteamID " + steamID.ToString() + ". Array values: ID: \n" + pugStatus.players[i, 0] + " Name: " + pugStatus.players[i, 1]); if (pugStatus.players[i, 0] == steamID.ToString()) { return i; } } return -1; }
public bool GetUGCDetails(UInt64 hContent, ref UInt32 pnAppID, StringBuilder ppchName, ref Int32 pnFileSizeInBytes, ref CSteamID pSteamIDOwner) { UInt64 s0 = 0; var result = this.GetFunction <NativeGetUGCDetailsUUSIC>(this.Functions.GetUGCDetails19)(this.ObjectAddress, hContent, ref pnAppID, ppchName, ref pnFileSizeInBytes, ref s0); pSteamIDOwner = new CSteamID(s0); return(result); }
public bool IsUserInSource(CSteamID steamIDUser, CSteamID steamIDSource) { return(this.GetFunction <NativeIsUserInSourceCC>(this.Functions.IsUserInSource17)(this.ObjectAddress, steamIDUser.ConvertToUint64(), steamIDSource.ConvertToUint64())); }
public bool GetUGCDetails(UInt64 arg0, ref UInt32 arg1, StringBuilder arg2, ref Int32 arg3, ref CSteamID arg4) { UInt64 s0 = 0; var result = this.GetFunction <NativeGetUGCDetailsUUSIC>(this.Functions.GetUGCDetails18)(this.ObjectAddress, arg0, ref arg1, arg2, ref arg3, ref s0); arg4 = new CSteamID(s0); return(result); }
public void SetInGameVoiceSpeaking(CSteamID steamIDUser, bool bSpeaking) { this.GetFunction <NativeSetInGameVoiceSpeakingCB>(this.Functions.SetInGameVoiceSpeaking18)(this.ObjectAddress, steamIDUser.ConvertToUint64(), bSpeaking); }
void friendAdded(FriendAdded_t addedFriend) { Program.logToWindow("New friend. Sending greeting"); Thread.Sleep(14000); //waiting 14 seconds so we're sure this new fella is our friend CSteamID newFriendId = new CSteamID(addedFriend.m_ulSteamID); string newFriendName = steamFriends.GetFriendPersonaName(newFriendId); sendMessage(newFriendId, "Hello there, " + newFriendName + ". I am the steam chat half of the " + "iPGN TF2 PUG bot. Commands available to you are: none", false); sendMessage(newFriendId, "If you need assistance, don't hesitate to join us on IRC, " + "#tf2pug @ irc.gamesurge.net. A simple widget is available at http://tf2pug.ipgn.com.au/irc/", false); ulong ipgnClanId = 103582791430132508; clientFriends.InviteFriendToClan(newFriendId, ipgnClanId); }
public EFriendRelationship GetFriendRelationship(CSteamID steamIDFriend) { return(this.GetFunction <NativeGetFriendRelationshipC>(this.Functions.GetFriendRelationship5)(this.ObjectAddress, steamIDFriend.ConvertToUint64())); }
public int addPlayer(CSteamID steamID, string name) { int playerIndex = GetPlayerIndex(steamID); if (playerIndex >= 0) { //already in the pug return 2; //status code 2 indicates this } for (int i = 0; i < pugStatus.players.GetLength(0); i++) { if (pugStatus.players[i, 0] == null) { pugStatus.players[i, 0] = steamID.ToString(); pugStatus.players[i, 1] = name; Program.logToFile("Added " + name + " (" + steamID + ") to the pug"); this.sendBotCommand("ADDPLAYER!" + name + "!" + steamID.ToString()); pugStatus.numPlayers += 1; return 1; } } return 0; }
public EPersonaState GetFriendPersonaState(CSteamID steamIDFriend) { return(this.GetFunction <NativeGetFriendPersonaStateC>(this.Functions.GetFriendPersonaState6)(this.ObjectAddress, steamIDFriend.ConvertToUint64())); }
public bool SendLobbyChatMsg(CSteamID steamIDLobby, Byte[] pvMsgBody) { return(this.GetFunction <NativeSendLobbyChatMsgCBI>(this.Functions.SendLobbyChatMsg19)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), pvMsgBody, (Int32)pvMsgBody.Length)); }
public string GetFriendPersonaName(CSteamID steamIDFriend) { return(InteropHelp.DecodeANSIReturn(this.GetFunction <NativeGetFriendPersonaNameC>(this.Functions.GetFriendPersonaName7)(this.ObjectAddress, steamIDFriend.ConvertToUint64()))); }
public bool RequestLobbyData(CSteamID steamIDLobby) { return(this.GetFunction <NativeRequestLobbyDataC>(this.Functions.RequestLobbyData21)(this.ObjectAddress, steamIDLobby.ConvertToUint64())); }
public Int32 GetFriendAvatar(CSteamID steamIDFriend) { return(this.GetFunction <NativeGetFriendAvatarC>(this.Functions.GetFriendAvatar8)(this.ObjectAddress, steamIDFriend.ConvertToUint64())); }
public bool GetLobbyGameServer(CSteamID steamIDLobby, ref UInt32 punGameServerIP, ref UInt16 punGameServerPort, ref CSteamID psteamIDGameServer) { UInt64 s0 = 0; var result = this.GetFunction <NativeGetLobbyGameServerCUUC>(this.Functions.GetLobbyGameServer23)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), ref punGameServerIP, ref punGameServerPort, ref s0); psteamIDGameServer = new CSteamID(s0); return(result); }
public UInt64 JoinLobby(CSteamID steamIDLobby) { UInt64 ret = 0; this.GetFunction <NativeJoinLobbyC>(this.Functions.JoinLobby10)(this.ObjectAddress, ref ret, steamIDLobby.ConvertToUint64()); return((UInt64)ret); }
public Int32 GetLobbyMemberLimit(CSteamID steamIDLobby) { return(this.GetFunction <NativeGetLobbyMemberLimitC>(this.Functions.GetLobbyMemberLimit25)(this.ObjectAddress, steamIDLobby.ConvertToUint64())); }
public void LeaveLobby(CSteamID steamIDLobby) { this.GetFunction <NativeLeaveLobbyC>(this.Functions.LeaveLobby11)(this.ObjectAddress, steamIDLobby.ConvertToUint64()); }
public CSteamID GetLobbyOwner(CSteamID steamIDLobby) { UInt64 ret = 0; this.GetFunction <NativeGetLobbyOwnerC>(this.Functions.GetLobbyOwner27)(this.ObjectAddress, ref ret, steamIDLobby.ConvertToUint64()); return(new CSteamID(ret)); }
public bool InviteUserToLobby(CSteamID steamIDLobby, CSteamID steamIDInvitee) { return(this.GetFunction <NativeInviteUserToLobbyCC>(this.Functions.InviteUserToLobby12)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), steamIDInvitee.ConvertToUint64())); }
public UInt64 EnumerateUserSharedWorkshopFiles(UInt32 nAppId, CSteamID creatorSteamID, UInt32 uStartIndex, ref SteamParamStringArray_t pRequiredTags, ref SteamParamStringArray_t pExcludedTags) { return(this.GetFunction <NativeEnumerateUserSharedWorkshopFilesUCUSS>(this.Functions.EnumerateUserSharedWorkshopFiles42)(this.ObjectAddress, nAppId, creatorSteamID.ConvertToUint64(), uStartIndex, ref pRequiredTags, ref pExcludedTags)); }
public Int32 GetNumLobbyMembers(CSteamID steamIDLobby) { return(this.GetFunction <NativeGetNumLobbyMembersC>(this.Functions.GetNumLobbyMembers13)(this.ObjectAddress, steamIDLobby.ConvertToUint64())); }
/// <summary> /// Initialize a new <c>SteamFriend</c>. /// </summary> /// <param name="steamID"><see cref="CSteamID" /> of this friend.</param> internal SteamFriend(CSteamID steamID) { SteamID = steamID; }
public CSteamID GetLobbyMemberByIndex(CSteamID steamIDLobby, Int32 iMember) { UInt64 ret = 0; this.GetFunction <NativeGetLobbyMemberByIndexCI>(this.Functions.GetLobbyMemberByIndex14)(this.ObjectAddress, ref ret, steamIDLobby.ConvertToUint64(), iMember); return(new CSteamID(ret)); }
public void sendMessage(CSteamID botTarget, string botMessage, bool IsGroupMsg) { botMessage = ipgnBotParser.chatFormat(botMessage); if (IsGroupMsg) { this.sendChatMsg(clientFriends.Interface, botTarget, EChatEntryType.k_EChatEntryTypeChatMsg, System.Text.Encoding.UTF8.GetBytes(botMessage), botMessage.Length + 1); Program.logToWindow("Sent message to groupchat" + botTarget + ": " + botMessage + " (Type: " + EChatEntryType.k_EChatEntryTypeChatMsg + ")"); } else { this.steamFriends.SendMsgToFriend(botTarget, EChatEntryType.k_EChatEntryTypeChatMsg, System.Text.Encoding.UTF8.GetBytes(botMessage), botMessage.Length + 1); Program.logToWindow("Sent private message to " + botTarget + ": " + botMessage + " (Type: " + EChatEntryType.k_EChatEntryTypeChatMsg + ")"); } ipgnBotParser.replyMessage = null; }
public bool SetLobbyData(CSteamID steamIDLobby, string pchKey, string pchValue) { return(this.GetFunction <NativeSetLobbyDataCSS>(this.Functions.SetLobbyData16)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), pchKey, pchValue)); }
void friendRequest(UserRequestingFriendship_t userRequesting) { Program.logToWindow("new user requesting friendship:" + (CSteamID)userRequesting.m_ulSteamID); CSteamID friendRequestId = new CSteamID(userRequesting.m_ulSteamID); steamFriends.AddFriend(friendRequestId); clientFriends.AddFriend(friendRequestId); Program.logToWindow(steamFriends.GetFriendPersonaName(friendRequestId) + "requesting friendship. Added friend"); }
public string GetLobbyMemberData(CSteamID steamIDLobby, CSteamID steamIDUser, string pchKey) { return(InteropHelp.DecodeANSIReturn(this.GetFunction <NativeGetLobbyMemberDataCCS>(this.Functions.GetLobbyMemberData17)(this.ObjectAddress, steamIDLobby.ConvertToUint64(), steamIDUser.ConvertToUint64(), pchKey))); }
public bool Equals( CSteamID sid ) { if ( ( object )sid == null ) return false; return steamid.Data == sid.steamid.Data; }
public int addMapVote(CSteamID steamID, string map) { //Return 1 if successful, 2 if not in pug, 0 if already voted for return 0; }