Пример #1
0
 /// <summary>
 /// Finish drawing sprites
 /// </summary>
 protected override void OnEnd()
 {
     ShaderProgram.Unbind();
     Texture2D.UnbindDiffuse();
     VertexAttributes.Unbind();
     Sampler.UnbindDiffuse();
     BlendType.Unbind();
     State.CheckError();
 }
Пример #2
0
        /// <summary>
        /// Finish drawing meshes
        /// </summary>
        protected override void OnEnd()
        {
            GPUMesh <T> .Unbind();

            Texture2D.UnbindDiffuse();
            Sampler.UnbindDiffuse();
            BlendType.Unbind();
            State.CheckError();
        }