/// <summary> /// Finish drawing sprites /// </summary> protected override void OnEnd() { ShaderProgram.Unbind(); Texture2D.UnbindDiffuse(); VertexAttributes.Unbind(); Sampler.UnbindDiffuse(); BlendType.Unbind(); State.CheckError(); }
/// <summary> /// Finish drawing meshes /// </summary> protected override void OnEnd() { GPUMesh <T> .Unbind(); Texture2D.UnbindDiffuse(); Sampler.UnbindDiffuse(); BlendType.Unbind(); State.CheckError(); }