private void OnEnable() { spriteColorGlass = gameObject.GetComponent <SpriteColorGlass>(); if (spriteColorGlass == null) { this.enabled = false; } else { jobs.Add(PredatorJob.Wait); jobs.Add(PredatorJob.CamouflageOn); jobs.Add(PredatorJob.MoveLeft); jobs.Add(PredatorJob.CamouflageOff); jobs.Add(PredatorJob.Wait); jobs.Add(PredatorJob.CamouflageOn); jobs.Add(PredatorJob.MoveRight); jobs.Add(PredatorJob.CamouflageOff); } }