private void OnEnable()
 {
     spriteColorGlass = gameObject.GetComponent <SpriteColorGlass>();
     if (spriteColorGlass == null)
     {
         this.enabled = false;
     }
     else
     {
         jobs.Add(PredatorJob.Wait);
         jobs.Add(PredatorJob.CamouflageOn);
         jobs.Add(PredatorJob.MoveLeft);
         jobs.Add(PredatorJob.CamouflageOff);
         jobs.Add(PredatorJob.Wait);
         jobs.Add(PredatorJob.CamouflageOn);
         jobs.Add(PredatorJob.MoveRight);
         jobs.Add(PredatorJob.CamouflageOff);
     }
 }