public void AddPlayer(PlayerControls p) { PlayerControlsList.Add(p); }
// public void NewPlayer(Vector2 _position) { Actor a = new Actor(Data.baseFriendlyActor, _position); //AI ai = new AI(a); a.AddWeapon(Data.baseWeapon1); PlayerControls p = new PlayerControls(a); //AIList.Add(ai); InsertCollidable(a); AddPlayer(p); }