public void AddPlayer(PlayerControls p)
 {
     PlayerControlsList.Add(p);
 }
 //
 public void NewPlayer(Vector2 _position)
 {
     Actor a = new Actor(Data.baseFriendlyActor, _position);
     //AI ai = new AI(a);
     a.AddWeapon(Data.baseWeapon1);
     PlayerControls p = new PlayerControls(a);
     //AIList.Add(ai);
     InsertCollidable(a);
     AddPlayer(p);
 }