public void AssignDisplayObject() { if (mType == "Explosion_01") { mKit = new GameEffectKit_Explosion_01(); } else if (mType == "Explosion_02") { mKit = new GameEffectKit_Explosion_02(); } else if (mType == "QuickFix") { mKit = new GameEffectKit_QuickFix(); } else { // Console.WriteLine("ERROR: GAMEEFFECT TYPE IS NOT VALID"); } }