public override void Initialize()
        {
            base.Initialize();

            EliminationBoss boss = new EliminationBoss(Game, player, spriteSheet, this, 0);

            untriggeredEvents.Add(boss);

            LevelEvent    swarm     = new EvenSwarm(Game, player, spriteSheet, this, EnemyType.meteor, 0, 35000, 30);
            SetupCreature testSetup = new SetupCreature();

            testSetup.SetMovement(Movement.FullStop);
            swarm.CreatureSetup(testSetup);
            untriggeredEvents.Add(swarm);

            LevelEvent trueMessage = new SimpleMessageVertical(Game, player, spriteSheet, this, 2000, "HELLUUU!!");

            untriggeredEvents.Add(trueMessage);

            LevelEvent trueMessage2 = new SimpleMessageVertical(Game, player, spriteSheet, this, 3000, "HELLUUU2!!");

            untriggeredEvents.Add(trueMessage2);

            LevelEvent trueMessage3 = new SimpleMessageVertical(Game, player, spriteSheet, this, 5000, "HELLUUU33!!");

            untriggeredEvents.Add(trueMessage3);

            LevelEvent message = new SingleEnemy(Game, player, spriteSheet, this, EnemyType.R_mosquito, 3000, 100);

            untriggeredEvents.Add(message);

            SetCustomVictoryCondition(LevelObjective.Boss, -1);
        }
        private void CreateDurationEvent(String state, float startTime, float endTime)
        {
            state = Regex.Replace(state, " ", "");

            String enemyData    = state.Substring(0, 1);
            String movementData = state.Substring(1, 2);
            String eventData    = state.Substring(3, 1);

            SortedDictionary <string, int> settings = new SortedDictionary <string, int>();

            MatchCollection matches = Regex.Matches(state, @"([A-Z])(\d+)");

            foreach (Match match in matches)
            {
                String letter      = match.Groups[1].Value;
                String valueString = match.Groups[2].Value;
                int    value       = Convert.ToInt32(valueString);
                settings.Add(letter, value);
            }
            //String enemy = SaveLoadStringLibrary.GetEnemyTypeFromSaveString(enemyData);
            String    enemy      = enemyData;
            EnemyType identifier = DataConversionLibrary.GetEnemyEnumFromString(enemy);
            Movement  movement   = DataConversionLibrary.GetMovementEnumFromString(movementData);

            switch (eventData)
            {
            case "E":
            {
                int density = settings["D"];

                LevelEvent lvEv = new EvenSwarm(Game, player, spriteSheet, this, identifier, 1000 * startTime,
                                                1000 * (endTime - startTime), density);
                SetMovement(lvEv, movement);
                untriggeredEvents.Add(lvEv);
                break;
            }

            case "G":
            {
                int startDensity = settings["S"];
                int peakDensity  = settings["P"];
                int peakTime     = settings["T"];

                LevelEvent lvEv = new GradientSwarm(Game, player, spriteSheet, this, identifier, 1000 * startTime,
                                                    1000 * (endTime - startTime), peakTime, startDensity, peakDensity);
                SetMovement(lvEv, movement);
                untriggeredEvents.Add(lvEv);
                break;
            }
            }
        }