void Start() { myDropdownmenu = Dropdown1.GetComponent <Dropdownmenu>(); Handwerk = GameObject.Find("Handwerk"); CrafttimerbarCurrent.SetActive(false); CrafttimerBackground.SetActive(false); }
// Use this for initialization void Start() { DropDownMenu = GameObject.Find("Dropdown"); Handwerk = GameObject.Find("Handwerk"); myCrafting = Handwerk.GetComponent <Crafting>(); myDropdownmenu = DropDownMenu.GetComponent <Dropdownmenu>(); Button = this.GetComponent <Button>(); Button.onClick.AddListener(Buttonjob); Button.onClick.AddListener(myCrafting.SelectRecipe); Button.onClick.AddListener(myCrafting.SelectRecipe); Button.onClick.AddListener(myCrafting.ProcessRecipeResources); }
// Use this for initialization void Start() { Handwerk = GameObject.Find("Handwerk"); Dropdown = GameObject.Find("Dropdown"); myDropdown = Dropdown.GetComponent <Dropdownmenu>(); ResourceItem1 = GameObject.Find("ResourceItem1"); ResourceItem2 = GameObject.Find("ResourceItem2"); ResourceItem3 = GameObject.Find("ResourceItem3"); Description = GameObject.Find("Description"); CraftedItem = GameObject.Find("CraftedItem"); Rightarm = GameObject.Find("Rightarm"); }