// Function from file: farm_animals.dm public Mob_Living_SimpleAnimal_Hostile_Retaliate_Goat(dynamic loc = null) : base((object)(loc)) { this.udder = new Obj_Udder(); // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; return; }
// Function from file: farm_animals.dm public override dynamic Destroy( ) { GlobalFuncs.qdel(this.udder); this.udder = null; return(base.Destroy()); }