// Function from file: farm_animals.dm
 public Mob_Living_SimpleAnimal_Hostile_Retaliate_Goat(dynamic loc = null) : base((object)(loc))
 {
     this.udder = new Obj_Udder();
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     return;
 }
 // Function from file: farm_animals.dm
 public override dynamic Destroy(  )
 {
     GlobalFuncs.qdel(this.udder);
     this.udder = null;
     return(base.Destroy());
 }