public void Move(Direction direction) { if (GameModel.IsFinished() == false) { GameModel.Move(direction); Map = GameModel.GetMap().Updates; View.UpdateMap(Map); GameModel.GetMap().Updates = new List <MapItem>(); View.GetGameStats(GameModel.GetMoveCount(), GameModel.GetMoveHistory()); if (GameModel.IsFinished() == true) { string msg = String.Format("Nice! You completed the level in {0} moves!", GameModel.GetMoveCount()); View.DisplayMessage(msg); View.UpdateMap(null); } } }