Пример #1
0
        private void Input_KeyDown(object sender, KeyEventArgs e)
        {
            // Game is finished
            if (game.CurrentLevel > Game.MAX_LEVEL)
            {
                return;
            }

            // Level is finished
            if (game.CheckSuccess())
            {
                if (e.KeyCode == Keys.Enter && game.CurrentLevel < Game.MAX_LEVEL)
                {
                    game.LoadNextLevel();
                    InitLevel();
                }
                return;
            }

            game.Event(e.KeyCode);
            UpdateUI();
        }