private void TimerTick(object source, ElapsedEventArgs e) { if (firstStart) { eatPoint = field.GenerateEat(); firstStart = false; } if (snake.snakeBody.Count > speedUpPoint && (startSpeed - speedUp) > 0) { timer.Interval = startSpeed - speedUp; speedUp += speedUp; speedUpPoint += speedUpPoint; } snake.Clear(); if (eatPoint.X == snake.snakeBody[0].X && eatPoint.Y == snake.snakeBody[0].Y) { snake.AddPart(eatPoint); eatPoint = field.GenerateEat(); } snake.Move(snake.Side); Crash(); CanPressButton = true; if (!Crashed) { snake.Print(); } }
static void Draw() { Console.Clear(); snake.Draw(); food.Draw(); wall.Draw(); while (alive) { Thread.Sleep(250); snake.Clear(); snake.Move(); if (snake.intersect((GameObject)food)) { snake.upgrade(); food.Clear(); food.setPoint(getEmptyCell()); food.Draw(); score++; curscore++; } if (wall.intersect(snake.points[0])) { alive = false; break; } snake.Draw(); Console.SetCursorPosition(0, HEIGHT); Console.Write("Score: {0} Level: {1}", score, level); if (curscore == 5) { curscore = 0; level++; Console.Clear(); wall = new Wall(); for (int i = 1; i <= 10 * (level + 1); i++) { wall.points.Add(getEmptyCell()); } snake.Draw(); food.Draw(); wall.Draw(); Thread.Sleep(1000); } } }
static void Main(string[] args) { Console.SetBufferSize(Console.WindowWidth, Console.WindowHeight); // Рамка Walls walls = new Walls(Console.WindowWidth, Console.WindowHeight); walls.Draw(); //Змея Point p = new Point(4,5); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); //Еда FoodCreator foodCreator = new FoodCreator(Console.WindowWidth, Console.WindowHeight, '$'); Point food = foodCreator.CreateFood(); Console.ForegroundColor = ConsoleColor.Cyan; food.Draw(); Console.ResetColor(); //Двигаем while(true) { if (walls.IsHit(snake) || snake.IsHitTail()) break; if (snake.Eat(food)) { food = foodCreator.CreateFood(); Console.ForegroundColor = ConsoleColor.Cyan; food.Draw(); Console.ResetColor(); } else snake.Move(); Thread.Sleep(200); if (Console.KeyAvailable) { snake.HandleKey(Console.ReadKey().Key); } } Console.SetCursorPosition(Console.WindowWidth / 2, Console.WindowHeight / 2); snake.Clear(); food.Clear(); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Good Bye!"); Console.ResetColor(); Console.ReadLine(); }
static void fun(object st) { if (walls.Collider(snake.snake.Last()) || snake.Collider(snake.snake.Last())) { snake.Clear(); snake = new Snake(x / 2, y / 2, 5); walls = new Walls(x, y, '+'); } else if (snake.Eat(food.food)) { food.Create(); } else { snake.Move(); } }
void RemoveSnake() { Snake.ForEach((sprite) => sprite.RunAction(SKAction.RemoveFromParent())); Snake.Clear(); }
//////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> Restarts this object. </summary> /// /// <remarks> Jonna, 03-Jul-18. </remarks> //////////////////////////////////////////////////////////////////////////////////////////////////// public void Restart() { m_Snake.Clear(); GenerateFood(); }