public virtual void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen) { m_queuedPowerups = new Queue <mg_ss_EItemTypes>(); m_gameLogic = p_gameLogic; m_generationData = MinigameManager.GetActive <mg_SmoothieSmash>().Resources.ItemGeneratorData; m_spacingTimer = m_gameLogic.ConveyorItemSpacing; }
public void Initialize(mg_ss_GameLogic p_logic, mg_ss_PlayerObject p_playerObject) { m_logic = p_logic; m_dataHead = m_logic.Minigame.Resources.ChaosModeData; m_chaosAnimation = new mg_ss_ChaosAnimation(); m_chaosAnimation.Initialize(p_playerObject); CalculateTotalTime(); Reset(); }
public void Initialize(mg_ss_GameScreen p_screen, mg_ss_GameLogic p_logic) { m_logic = p_logic; m_velocity = 3.2f; State = mg_ss_EPlayerState.NONE; Action = mg_ss_EPlayerAction.NONE; m_playerObject = p_screen.PlayerObject; m_playerObject.Initialize(this, p_screen.GameZoneLeft, p_screen.GameZoneRight); }
protected virtual void Awake() { m_logic = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic; m_animator = GetComponentInChildren <Animator>(); m_renderer = GetComponentInChildren <SpriteRenderer>(); }
protected void Start() { m_logic = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic; }
public override void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen) { base.Initialize(p_gameLogic, p_screen); m_goldenAppleTimer = 10f; }
public mg_ss_ScoreNormal(mg_ss_GameLogic p_logic) : base(p_logic) { }
public void SetLogic(mg_ss_GameLogic p_logic, mg_ss_GameScreen p_screen) { GameLogic = p_logic; GameLogic.Initialize(p_screen); }
public override void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen) { base.Initialize(p_gameLogic, p_screen); m_orderSystem = new mg_ss_OrderSystem(); m_orderSystem.Initialize(this, (p_screen as mg_ss_GameNormalScreen).OrderSystem); }
public mg_ss_ScoreSurvival(mg_ss_GameLogic p_logic) : base(p_logic) { }