Exemplo n.º 1
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 public virtual void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen)
 {
     m_queuedPowerups = new Queue <mg_ss_EItemTypes>();
     m_gameLogic      = p_gameLogic;
     m_generationData = MinigameManager.GetActive <mg_SmoothieSmash>().Resources.ItemGeneratorData;
     m_spacingTimer   = m_gameLogic.ConveyorItemSpacing;
 }
Exemplo n.º 2
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 public void Initialize(mg_ss_GameLogic p_logic, mg_ss_PlayerObject p_playerObject)
 {
     m_logic          = p_logic;
     m_dataHead       = m_logic.Minigame.Resources.ChaosModeData;
     m_chaosAnimation = new mg_ss_ChaosAnimation();
     m_chaosAnimation.Initialize(p_playerObject);
     CalculateTotalTime();
     Reset();
 }
Exemplo n.º 3
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 public void Initialize(mg_ss_GameScreen p_screen, mg_ss_GameLogic p_logic)
 {
     m_logic        = p_logic;
     m_velocity     = 3.2f;
     State          = mg_ss_EPlayerState.NONE;
     Action         = mg_ss_EPlayerAction.NONE;
     m_playerObject = p_screen.PlayerObject;
     m_playerObject.Initialize(this, p_screen.GameZoneLeft, p_screen.GameZoneRight);
 }
Exemplo n.º 4
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 protected virtual void Awake()
 {
     m_logic    = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic;
     m_animator = GetComponentInChildren <Animator>();
     m_renderer = GetComponentInChildren <SpriteRenderer>();
 }
Exemplo n.º 5
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 protected void Start()
 {
     m_logic = MinigameManager.GetActive <mg_SmoothieSmash>().GameLogic;
 }
Exemplo n.º 6
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 public override void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen)
 {
     base.Initialize(p_gameLogic, p_screen);
     m_goldenAppleTimer = 10f;
 }
Exemplo n.º 7
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 public mg_ss_ScoreNormal(mg_ss_GameLogic p_logic)
     : base(p_logic)
 {
 }
Exemplo n.º 8
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 public void SetLogic(mg_ss_GameLogic p_logic, mg_ss_GameScreen p_screen)
 {
     GameLogic = p_logic;
     GameLogic.Initialize(p_screen);
 }
Exemplo n.º 9
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 public override void Initialize(mg_ss_GameLogic p_gameLogic, mg_ss_GameScreen p_screen)
 {
     base.Initialize(p_gameLogic, p_screen);
     m_orderSystem = new mg_ss_OrderSystem();
     m_orderSystem.Initialize(this, (p_screen as mg_ss_GameNormalScreen).OrderSystem);
 }
Exemplo n.º 10
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 public mg_ss_ScoreSurvival(mg_ss_GameLogic p_logic)
     : base(p_logic)
 {
 }