public void SpawnPS(ParticleSystemInfo psi, float x, float y)
        {
            ParticleSystem p = new ParticleSystem(psi);

            p.FireAt(x, y);
            p.Transpose(tX, tY);
            _psList.Add(p);
        }
Пример #2
0
 /// <summary>
 /// Creates a particle system
 /// </summary>
 /// <param name="ParticleSystemInfo"></param>
 public ParticleSystem(ParticleSystemInfo psi)
 {
     //Will load the contents of the psi into a new particle system
 }