public void SpawnPS(ParticleSystemInfo psi, float x, float y) { ParticleSystem p = new ParticleSystem(psi); p.FireAt(x, y); p.Transpose(tX, tY); _psList.Add(p); }
/// <summary> /// Creates a particle system /// </summary> /// <param name="ParticleSystemInfo"></param> public ParticleSystem(ParticleSystemInfo psi) { //Will load the contents of the psi into a new particle system }