private void Events_PostRender() { InputHelper.Helper.Update(); if (!Game1.hasLoadedGame) { return; } var sB = Graphics.SpriteBatch; SlotLock.Draw(sB); DisplayDetial.Draw(sB); ButtonMenu.Draw(sB); TileGrid.Draw(sB); }
private void Event_GameLoaded() { Data.Textures.Texture = Texture.Create(Graphics.Device, Stream.FromAssembly("Content", "Texture", "icon.png")); ButtonMenu.Register(); }