Beispiel #1
0
        private void Events_PostRender()
        {
            InputHelper.Helper.Update();
            if (!Game1.hasLoadedGame)
            {
                return;
            }
            var sB = Graphics.SpriteBatch;

            SlotLock.Draw(sB);
            DisplayDetial.Draw(sB);
            ButtonMenu.Draw(sB);
            TileGrid.Draw(sB);
        }
Beispiel #2
0
 private void Event_GameLoaded()
 {
     Data.Textures.Texture = Texture.Create(Graphics.Device, Stream.FromAssembly("Content", "Texture", "icon.png"));
     ButtonMenu.Register();
 }