public static Path CreateBezierPath() { var path = BezierPath.Create(); Selection.activeObject = path; return(path); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (action.path == null) { if (GUILayout.Button("Create New Path")) { action.path = BezierPath.Create(action.root.context.transform); UnityEditor.Selection.activeObject = action.path; } } }