コード例 #1
0
        public static Path CreateBezierPath()
        {
            var path = BezierPath.Create();

            Selection.activeObject = path;
            return(path);
        }
コード例 #2
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (action.path == null)
     {
         if (GUILayout.Button("Create New Path"))
         {
             action.path = BezierPath.Create(action.root.context.transform);
             UnityEditor.Selection.activeObject = action.path;
         }
     }
 }