Пример #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BlockEventArgs"/> class. 
 ///     Initializes a new instance of the <see cref="BlockEventArgs"/>. Send a block changed event.
 /// </summary>
 /// <param name="b">
 /// The block
 /// </param>
 /// <param name="m">
 /// The raw message.
 /// </param>
 /// <param name="origin">
 /// The room where the block originated from.
 /// </param>
 internal BlockEventArgs(Block b, Message m, Room origin = null)
 {
     Origin = origin ?? Bot.CurrentRoom;
     this.placed = b;
     this.placer = b.Placer;
     RawMessage = m;
 }
Пример #2
0
 public void Build(Block b)
 {
     if (this.C != null)
     {
         this.C.Send(this.R.RoomKey, b.Z, b.X, b.Y, b.Id, b.Direction);
         Thread.Sleep(this.Bot.BlockDelay);
     }
 }
Пример #3
0
        /// <summary>
        /// Called when a user adds Sci-Fi blocks or spikes.
        /// </summary>
        /// <param name="m">The message.</param>
        public void OnAddScifiOrSpikes(Message m)
        {
            // Extract data.
            int x = m.GetInteger(0),
                y = m.GetInteger(1),
                id = m.GetInteger(2),
                rotation = m.GetInteger(3);

            // Update relevant objects.
            var b = new Block(id, x, y, 0, rotation);

            this._in.Source.Map[x, y, 0] = b;

            // Fire the event.
            var e = new BlockEventArgs(b, m, this._in.Source);

            this._in.Source.Pull.AddSpecialBlock.RotateEvent(e);
        }
Пример #4
0
 public BlockEventArgs(Block b, Room origin)
 {
     this.origin = origin;
     this.placed = b;
     this.placer = b.Placer;
 }