static public int get_StartTime(IntPtr l)
 {
     try {
         SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.StartTime);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_Name(IntPtr l)
 {
     try {
         SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l);
         string v;
         checkType(l, 2, out v);
         self.Name = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int DoClone(IntPtr l)
 {
     try {
         SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l);
         SkillSystem.SkillTriggerProxy a1;
         checkType(l, 2, out a1);
         self.DoClone(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         SkillSystem.SkillTriggerProxy   o;
         SkillSystem.AbstractSkillTriger a1;
         checkType(l, 2, out a1);
         o = new SkillSystem.SkillTriggerProxy(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int AddProperty(IntPtr l)
 {
     try {
         SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         SkillSystem.PropertyAccessorHelper.GetDelegation a2;
         LuaDelegation.checkDelegate(l, 3, out a2);
         SkillSystem.PropertyAccessorHelper.SetDelegation a3;
         LuaDelegation.checkDelegate(l, 4, out a3);
         self.AddProperty(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #6
0
 public void DoClone(SkillTriggerProxy other)
 {
     other.m_RealTrigger.CopyTo(m_RealTrigger);
 }