static public int get_StartTime(IntPtr l) { try { SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l); pushValue(l, true); pushValue(l, self.StartTime); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_Name(IntPtr l) { try { SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l); string v; checkType(l, 2, out v); self.Name = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DoClone(IntPtr l) { try { SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l); SkillSystem.SkillTriggerProxy a1; checkType(l, 2, out a1); self.DoClone(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { SkillSystem.SkillTriggerProxy o; SkillSystem.AbstractSkillTriger a1; checkType(l, 2, out a1); o = new SkillSystem.SkillTriggerProxy(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddProperty(IntPtr l) { try { SkillSystem.SkillTriggerProxy self = (SkillSystem.SkillTriggerProxy)checkSelf(l); System.String a1; checkType(l, 2, out a1); SkillSystem.PropertyAccessorHelper.GetDelegation a2; LuaDelegation.checkDelegate(l, 3, out a2); SkillSystem.PropertyAccessorHelper.SetDelegation a3; LuaDelegation.checkDelegate(l, 4, out a3); self.AddProperty(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void DoClone(SkillTriggerProxy other) { other.m_RealTrigger.CopyTo(m_RealTrigger); }