//DRAG_DROP public static void DragAndDrop(string pattern, string toPattern, float similarity, int timeout) { Commander.Execute(Command.DRAG_DROP, pattern, toPattern, similarity, timeout); }
public static void DragAndDrop(string pattern, string toPattern) { Commander.Execute(Command.DRAG_DROP, pattern, toPattern, Settings.DefaultSimilarity, Settings.DefaultTimeout); }
//HOVER public static void Hover(string pattern, float similarity, int timeout) { Commander.Execute(Command.HOVER, pattern, null, similarity, timeout); }
public static void Hover(string pattern) { Commander.Execute(Command.HOVER, pattern, null, Settings.DefaultSimilarity, Settings.DefaultTimeout); }
//RIGHT_CLICK public static void RightClick(string pattern, float similarity, int timeout) { Commander.Execute(Command.RIGHT_CLICK, pattern, null, similarity, timeout); }
public static void RightClick(string pattern) { Commander.Execute(Command.RIGHT_CLICK, pattern, null, Settings.DefaultSimilarity, Settings.DefaultTimeout); }
public static void DoubleClick(string pattern) { Commander.Execute(Command.DOUBLE_CLICK, pattern, null, Settings.DefaultSimilarity, Settings.DefaultTimeout); }
//DOUBLE_CLICK public static void DoubleClick(string pattern, float similarity, int timeout) { Commander.Execute(Command.DOUBLE_CLICK, pattern, null, similarity, timeout); }
//PASTE public static void Paste(string pattern, string text) { Commander.Execute(Command.PASTE, pattern, text, Settings.DefaultSimilarity, Settings.DefaultTimeout); }
//WAIT public static void Wait(string pattern, float similarity, int timeout) { Commander.Execute(Command.WAIT, pattern, null, similarity, timeout); }
public static void WaitVanish(string pattern, int timeout) { Commander.Execute(Command.WAIT_VANISH, pattern, null, Settings.DefaultSimilarity, timeout); }