Пример #1
0
        public static void SaveGame()
        {
            FromSaveGameState = FromSaveGame.NEWGAME;

            #region Save Game Data

            // simplfying data
            HeroAttribute tempHeroAttribute = mHero.HeroAttribute;
            FriendlyAttribute tempWolfAttribute = FriendlyPool[0].FriendlyAttribute;
            FriendlyAttribute tempBerserkerAttribute = FriendlyPool[1].FriendlyAttribute;
            FriendlyAttribute tempArcaneMageAttribute = FriendlyPool[2].FriendlyAttribute;
            FriendlyAttribute tempAxeThrowerAttribute = FriendlyPool[3].FriendlyAttribute;
            FriendlyAttribute tempClericAttribute = FriendlyPool[4].FriendlyAttribute;
            FriendlyAttribute tempNecromancerAttribute = FriendlyPool[5].FriendlyAttribute;
            FriendlyAttribute tempFireMageAttribute = FriendlyPool[6].FriendlyAttribute;
            FriendlyAttribute tempDragonAttribute = FriendlyPool[7].FriendlyAttribute;

            saveGameData = new SaveGameData()
            {
                mWaveNumber = WaveController.WaveNumber,

                // HeroAttribute data
                mExperience = tempHeroAttribute.Experience,
                mGold = tempHeroAttribute.Gold,
                mLevel = tempHeroAttribute.Level,
                mHeroMaxMana = tempHeroAttribute.Mana,
                mDefaultSpeed = tempHeroAttribute.DefaultSpeed,
                mSpellLevel = tempHeroAttribute.SpellLevel,
                mHeroAttackUpgradeLevel = tempHeroAttribute.AttackUpgradeLevel,
                mHeroDefenseUpgradeLevel = tempHeroAttribute.DefenseUpgradeLevel,
                mOwnedDragonCaves = tempHeroAttribute.OwnedDragonCaves,
                mOwnedWolfPens = tempHeroAttribute.OwnedWolfPens,
                mOwnedBarracks = tempHeroAttribute.OwnedBarracks,
                mOwnedArmories = tempHeroAttribute.OwnedArmories,
                mOwnedLibraries = tempHeroAttribute.OwnedLibraries,
                mOwnedBonePit = tempHeroAttribute.OwnedBonePit,
                mOwnedAbbey = tempHeroAttribute.OwnedAbbey,
                mOwnedFireTemple = tempHeroAttribute.OwnedFireTemple,
                // Hero's Attribute data
                mHeroMaxHealthPoints = tempHeroAttribute.MaxHealthPoints,
                mHeroBaseMinimumDamage = tempHeroAttribute.BaseMinimumDamage,
                mHeroBaseMaximumDamage = tempHeroAttribute.BaseMaximumDamage,
                mHeroCurrentArmor = tempHeroAttribute.CurrentArmor,

                // Wolf's  data
                mWolfAttackSpeed = tempWolfAttribute.AttackSpeed,
                mWolfAttackUpgradeLevel = tempWolfAttribute.AttackUpgradeLevel,
                mWolfDefenseUpgradeLevel = tempWolfAttribute.DefenseUpgradeLevel,
                // Wolf's Attribute data
                mWolfMaxHealthPoints = tempWolfAttribute.MaxHealthPoints,
                mWolfBaseMinimumDamage = tempWolfAttribute.BaseMinimumDamage,
                mWolfBaseMaximumDamage = tempWolfAttribute.BaseMaximumDamage,
                mWolfCurrentArmor = tempWolfAttribute.CurrentArmor,

                // Berserker's  data
                mBerserkerAttackSpeed = tempBerserkerAttribute.AttackSpeed,
                mBerserkerAttackUpgradeLevel = tempBerserkerAttribute.AttackUpgradeLevel,
                mBerserkerDefenseUpgradeLevel = tempBerserkerAttribute.DefenseUpgradeLevel,
                // Berserker's Attribute data
                mBerserkerMaxHealthPoints = tempBerserkerAttribute.MaxHealthPoints,
                mBerserkerBaseMinimumDamage = tempBerserkerAttribute.BaseMinimumDamage,
                mBerserkerBaseMaximumDamage = tempBerserkerAttribute.BaseMaximumDamage,
                mBerserkerCurrentArmor = tempBerserkerAttribute.CurrentArmor,

                // Axe Thrower's  data
                mAxeThrowerAttackSpeed = tempAxeThrowerAttribute.AttackSpeed,
                mAxeThrowerAttackUpgradeLevel = tempArcaneMageAttribute.AttackUpgradeLevel,
                mAxeThrowerDefenseUpgradeLevel = tempArcaneMageAttribute.DefenseUpgradeLevel,
                // Axe Thrower's Attribute data
                mAxeThrowerMaxHealthPoints = tempArcaneMageAttribute.MaxHealthPoints,
                mAxeThrowerBaseMinimumDamage = tempArcaneMageAttribute.BaseMinimumDamage,
                mAxeThrowerBaseMaximumDamage = tempArcaneMageAttribute.BaseMaximumDamage,
                mAxeThrowerCurrentArmor = tempArcaneMageAttribute.CurrentArmor,

                // Arcane Mage's  data
                mArcaneMageAttackSpeed = tempArcaneMageAttribute.AttackSpeed,
                mArcaneMageAttackUpgradeLevel = tempAxeThrowerAttribute.AttackUpgradeLevel,
                mArcaneMageDefenseUpgradeLevel = tempAxeThrowerAttribute.DefenseUpgradeLevel,
                // Arcane Mage's Attribute data
                mArcaneMageMaxHealthPoints = tempAxeThrowerAttribute.MaxHealthPoints,
                mArcaneMageBaseMinimumDamage = tempAxeThrowerAttribute.BaseMinimumDamage,
                mArcaneMageBaseMaximumDamage = tempAxeThrowerAttribute.BaseMaximumDamage,
                mArcaneMageCurrentArmor = tempAxeThrowerAttribute.CurrentArmor,

                // Cleric's  data
                mClericAttackSpeed = tempClericAttribute.AttackSpeed,
                mClericAttackUpgradeLevel = tempClericAttribute.AttackUpgradeLevel,
                mClericDefenseUpgradeLevel = tempClericAttribute.DefenseUpgradeLevel,
                // Cleric's Attribute data
                mClericBaseMinimumDamage = tempClericAttribute.CurrentMinimumDamage,
                mClericBaseMaximumDamage = tempClericAttribute.CurrentMaximumDamage,
                mClericCurrentArmor = tempClericAttribute.CurrentArmor,

                // Necromancer's  data
                mNecromancerAttackSpeed = tempNecromancerAttribute.AttackSpeed,
                mNecromancerAttackUpgradeLevel = tempNecromancerAttribute.AttackUpgradeLevel,
                mNecromancerDefenseUpgradeLevel = tempNecromancerAttribute.DefenseUpgradeLevel,
                // Necromancer's Attribute data
                mNecromancerMaxHealthPoints = tempNecromancerAttribute.MaxHealthPoints,
                mNecromancerBaseMinimumDamage = tempNecromancerAttribute.BaseMinimumDamage,
                mNecromancerBaseMaximumDamage = tempNecromancerAttribute.BaseMaximumDamage,
                mNecromancerCurrentArmor = tempNecromancerAttribute.CurrentArmor,

                // Fire Mage's  data
                mFireMageAttackSpeed = tempFireMageAttribute.AttackSpeed,
                mFireMageAttackUpgradeLevel = tempFireMageAttribute.AttackUpgradeLevel,
                mFireMageDefenseUpgradeLevel = tempFireMageAttribute.DefenseUpgradeLevel,
                // Fire Mage's Attribute data
                mFireMageMaxHealthPoints = tempFireMageAttribute.MaxHealthPoints,
                mFireMageBaseMinimumDamage = tempFireMageAttribute.BaseMinimumDamage,
                mFireMageBaseMaximumDamage = tempFireMageAttribute.BaseMaximumDamage,
                mFireMageCurrentArmor = tempFireMageAttribute.CurrentArmor,

                // Dragon's  data
                mDragonAttackSpeed = tempDragonAttribute.AttackSpeed,
                mDragonAttackUpgradeLevel = tempDragonAttribute.AttackUpgradeLevel,
                mDragonDefenseUpgradeLevel = tempDragonAttribute.DefenseUpgradeLevel,
                // Fire Mage's Attribute data
                mDragonMaxHealthPoints = tempDragonAttribute.MaxHealthPoints,
                mDragonBaseMinimumDamage = tempDragonAttribute.BaseMinimumDamage,
                mDragonBaseMaximumDamage = tempDragonAttribute.BaseMaximumDamage,
                mDragonCurrentArmor = tempDragonAttribute.CurrentArmor
            };

            #endregion

            using (Stream stream = storageContainer.CreateFile(filename))
            {
                XmlSerializer serializer = new XmlSerializer(typeof(SaveGameData));
                serializer.Serialize(stream, saveGameData);
            }
        }
Пример #2
0
        public static void LoadSaveGame()
        {
            if (!storageContainer.FileExists(filename))
            {
                FromSaveGameState = FromSaveGame.NEWGAME;

                #region Default Save Game Data

                saveGameData = new SaveGameData()
                {
                    mWaveNumber = 1,
                    // HeroAttribute data
                    mExperience = 0,
                    mGold = 1000,
                    mLevel = 1,
                    mDefaultSpeed = 4,
                    mSpellLevel = 1,
                    mHeroAttackUpgradeLevel = 1,
                    mHeroDefenseUpgradeLevel = 1,
                    mOwnedDragonCaves = 0,
                    mOwnedWolfPens = 0,
                    mOwnedBarracks = 0,
                    mOwnedArmories = 0,
                    mOwnedLibraries = 0,
                    mOwnedBonePit = 0,
                    mOwnedAbbey = 0,
                    mOwnedFireTemple = 0,
                    // Hero's Attribute data
                    mHeroMaxHealthPoints = 150,
                    mHeroMaxMana = 40,
                    mHeroBaseMinimumDamage = 55,
                    mHeroBaseMaximumDamage = 86,
                    mHeroCurrentArmor = 4,

                    // Wolf's  data
                    mWolfAttackUpgradeLevel = 1,
                    mWolfDefenseUpgradeLevel = 1,
                    mWolfAttackSpeed = 1000,
                    // Wolf's Attribute data
                    mWolfMaxHealthPoints = 60,
                    mWolfBaseMinimumDamage = 10,
                    mWolfBaseMaximumDamage = 15,
                    mWolfBaseDamageModifier = (10 + 15) / 2.0f,
                    mWolfCurrentArmor = 1,

                    // Berserker's  data
                    mBerserkerAttackUpgradeLevel = 1,
                    mBerserkerDefenseUpgradeLevel = 1,
                    mBerserkerAttackSpeed = 1100,
                    // Berserker's Attribute data
                    mBerserkerMaxHealthPoints = 120,
                    mBerserkerBaseMinimumDamage = 30,
                    mBerserkerBaseMaximumDamage = 55,
                    mBerserkerBaseDamageModifier = (33 + 55) / 2.0f,
                    mBerserkerCurrentArmor = 1,

                    // Axe Thrower's  data
                    mAxeThrowerAttackUpgradeLevel = 1,
                    mAxeThrowerDefenseUpgradeLevel = 1,
                    mAxeThrowerAttackSpeed = 1200,
                    // Axe Thrower's Attribute data
                    mAxeThrowerMaxHealthPoints = 230,
                    mAxeThrowerBaseMinimumDamage = 3,
                    mAxeThrowerBaseMaximumDamage = 10,
                    mAxeThrowerBaseDamageModifier = (13 / 2.0f),
                    mAxeThrowerCurrentArmor = 1,

                    // Arcane Mage's  data
                    mArcaneMageAttackUpgradeLevel = 1,
                    mArcaneMageDefenseUpgradeLevel = 1,
                    mArcaneMageAttackSpeed = 2300,
                    // Arcane Mage's Attribute data
                    mArcaneMageMaxHealthPoints = 180,
                    mArcaneMageBaseMinimumDamage = 60,
                    mArcaneMageBaseMaximumDamage = 80,
                    mArcaneMageBaseDamageModifier = 140 / 2.0f,
                    mArcaneMageCurrentArmor = 1,

                    // Cleric's  data
                    mClericAttackUpgradeLevel = 1,
                    mClericDefenseUpgradeLevel = 1,
                    mClericAttackSpeed = 4000,
                    // Cleric's Attribute data
                    mClericMaxHealthPoints = 300,
                    mClericBaseMinimumDamage = 10,
                    mClericBaseMaximumDamage = 30,
                    mClericBaseDamageModifier = 40 / 2.0f,
                    mClericCurrentArmor = 1,

                    // Necromancer's  data
                    mNecromancerAttackUpgradeLevel = 1,
                    mNecromancerDefenseUpgradeLevel = 1,
                    mNecromancerAttackSpeed = 2800,
                    // Necromancer's Attribute data
                    mNecromancerMaxHealthPoints = 300,
                    mNecromancerBaseMinimumDamage = 15,
                    mNecromancerBaseMaximumDamage = 35,
                    mNecromancerBaseDamageModifier = 50 / 2.0f,
                    mNecromancerCurrentArmor = 1,

                    // Fire Mage's  data
                    mFireMageAttackUpgradeLevel = 1,
                    mFireMageDefenseUpgradeLevel = 1,
                    mFireMageAttackSpeed = 2300,
                    // Fire Mage's Attribute data
                    mFireMageMaxHealthPoints = 180,
                    mFireMageBaseMinimumDamage = 60,
                    mFireMageBaseMaximumDamage = 80,
                    mFireMageBaseDamageModifier = 140 / 2.0f,
                    mFireMageCurrentArmor = 1,

                    // Dragon's  data
                    mDragonAttackUpgradeLevel = 1,
                    mDragonDefenseUpgradeLevel = 1,
                    mDragonAttackSpeed = 40000,
                    // Fire Mage's Attribute data
                    mDragonMaxHealthPoints = 700,
                    mDragonBaseMinimumDamage = 275,
                    mDragonBaseMaximumDamage = 300,
                    mDragonBaseDamageModifier = (275 + 300) / 2.0f,
                    mDragonCurrentArmor = 1
                };

                #endregion

            }

            else
            {

                Stream stream = storageContainer.OpenFile(filename, FileMode.Open);
                XmlSerializer serializer = new XmlSerializer(typeof(SaveGameData));
                saveGameData = (SaveGameData)serializer.Deserialize(stream);
                stream.Close();
                storageContainer.Dispose();
                storageContainer = null;

                FromSaveGameState = FromSaveGame.SAVEGAME;

                #region Load Save Game Data

                // simplfying data
                HeroAttribute tempHeroAttribute = mHero.HeroAttribute;
                FriendlyAttribute tempWolfAttribute = FriendlyPool[0].FriendlyAttribute;
                FriendlyAttribute tempBerserkerAttribute = FriendlyPool[1].FriendlyAttribute;
                FriendlyAttribute tempArcaneMageAttribute = FriendlyPool[2].FriendlyAttribute;
                FriendlyAttribute tempAxeThrowerAttribute = FriendlyPool[3].FriendlyAttribute;
                FriendlyAttribute tempClericAttribute = FriendlyPool[4].FriendlyAttribute;
                FriendlyAttribute tempNecromancerAttribute = FriendlyPool[5].FriendlyAttribute;
                FriendlyAttribute tempFireMageAttribute = FriendlyPool[6].FriendlyAttribute;
                FriendlyAttribute tempDragonAttribute = FriendlyPool[7].FriendlyAttribute;

                WaveController.WaveNumber = saveGameData.mWaveNumber;

                // HeroAttribute data
                tempHeroAttribute.Experience = saveGameData.mExperience;
                tempHeroAttribute.Gold = saveGameData.mGold;
                tempHeroAttribute.Level = saveGameData.mLevel;
                tempHeroAttribute.MaxMana = saveGameData.mHeroMaxMana;
                tempHeroAttribute.DefaultSpeed = saveGameData.mDefaultSpeed;
                tempHeroAttribute.SpellLevel = saveGameData.mSpellLevel;
                tempHeroAttribute.AttackUpgradeLevel = saveGameData.mHeroAttackUpgradeLevel;
                tempHeroAttribute.DefenseUpgradeLevel = saveGameData.mHeroDefenseUpgradeLevel;
                tempHeroAttribute.OwnedDragonCaves = saveGameData.mOwnedDragonCaves;
                tempHeroAttribute.OwnedWolfPens = saveGameData.mOwnedWolfPens;
                tempHeroAttribute.OwnedBarracks = saveGameData.mOwnedBarracks;
                tempHeroAttribute.OwnedArmories = saveGameData.mOwnedArmories;
                tempHeroAttribute.OwnedLibraries = saveGameData.mOwnedLibraries;
                tempHeroAttribute.OwnedBonePit = saveGameData.mOwnedBonePit;
                tempHeroAttribute.OwnedAbbey = saveGameData.mOwnedAbbey;
                tempHeroAttribute.OwnedFireTemple = saveGameData.mOwnedFireTemple;
                // Hero's Attribute data
                tempHeroAttribute.MaxHealthPoints = saveGameData.mHeroMaxHealthPoints;
                tempHeroAttribute.BaseMinimumDamage = saveGameData.mHeroBaseMinimumDamage;
                tempHeroAttribute.BaseMaximumDamage = saveGameData.mHeroBaseMaximumDamage;
                tempHeroAttribute.CurrentArmor = saveGameData.mHeroCurrentArmor;

                // Wolf's data
                tempWolfAttribute.AttackSpeed = saveGameData.mWolfAttackSpeed;
                tempWolfAttribute.AttackUpgradeLevel = saveGameData.mWolfAttackUpgradeLevel;
                tempWolfAttribute.DefenseUpgradeLevel = saveGameData.mWolfDefenseUpgradeLevel;
                // Wolf's Attribute data
                tempWolfAttribute.MaxHealthPoints = saveGameData.mWolfMaxHealthPoints;
                tempWolfAttribute.BaseMinimumDamage = saveGameData.mWolfBaseMinimumDamage;
                tempWolfAttribute.BaseMaximumDamage = saveGameData.mWolfBaseMaximumDamage;
                tempWolfAttribute.CurrentArmor = saveGameData.mWolfCurrentArmor;

                //Berserker's data
                tempBerserkerAttribute.AttackSpeed = saveGameData.mBerserkerAttackSpeed;
                tempBerserkerAttribute.AttackUpgradeLevel = saveGameData.mBerserkerAttackUpgradeLevel;
                tempBerserkerAttribute.DefenseUpgradeLevel = saveGameData.mBerserkerDefenseUpgradeLevel;
                //Berserker's Attribute data
                tempBerserkerAttribute.MaxHealthPoints = saveGameData.mBerserkerMaxHealthPoints;
                tempBerserkerAttribute.BaseMinimumDamage = saveGameData.mBerserkerBaseMinimumDamage;
                tempBerserkerAttribute.BaseMaximumDamage = saveGameData.mBerserkerBaseMaximumDamage;
                tempBerserkerAttribute.CurrentArmor = saveGameData.mBerserkerCurrentArmor;

                //Axe Thrower's Data
                tempAxeThrowerAttribute.AttackSpeed = saveGameData.mAxeThrowerAttackSpeed;
                tempAxeThrowerAttribute.AttackUpgradeLevel = saveGameData.mAxeThrowerAttackUpgradeLevel;
                tempAxeThrowerAttribute.DefenseUpgradeLevel = saveGameData.mAxeThrowerDefenseUpgradeLevel;
                //Axe Thrower's Attribute data
                tempAxeThrowerAttribute.MaxHealthPoints = saveGameData.mAxeThrowerMaxHealthPoints;
                tempAxeThrowerAttribute.BaseMinimumDamage = saveGameData.mAxeThrowerBaseMinimumDamage;
                tempAxeThrowerAttribute.BaseMaximumDamage = saveGameData.mAxeThrowerBaseMaximumDamage;
                tempAxeThrowerAttribute.CurrentArmor = saveGameData.mAxeThrowerCurrentArmor;

                //Arcane Mage's data
                tempArcaneMageAttribute.AttackSpeed = saveGameData.mArcaneMageAttackSpeed;
                tempArcaneMageAttribute.AttackUpgradeLevel = saveGameData.mArcaneMageAttackUpgradeLevel;
                tempArcaneMageAttribute.DefenseUpgradeLevel = saveGameData.mArcaneMageDefenseUpgradeLevel;
                //Arcane Mage's Attribute data
                tempArcaneMageAttribute.MaxHealthPoints = saveGameData.mArcaneMageMaxHealthPoints;
                tempArcaneMageAttribute.BaseMinimumDamage = saveGameData.mArcaneMageBaseMinimumDamage;
                tempArcaneMageAttribute.BaseMaximumDamage = saveGameData.mArcaneMageBaseMaximumDamage;
                tempArcaneMageAttribute.CurrentArmor = saveGameData.mArcaneMageCurrentArmor;

                //Cleric's data
                tempClericAttribute.AttackSpeed = saveGameData.mClericAttackSpeed;
                tempClericAttribute.AttackUpgradeLevel = saveGameData.mClericAttackUpgradeLevel;
                tempClericAttribute.DefenseUpgradeLevel = saveGameData.mClericDefenseUpgradeLevel;
                //Cleric's Attributes data
                tempClericAttribute.MaxHealthPoints = saveGameData.mClericMaxHealthPoints;
                tempClericAttribute.BaseMinimumDamage = saveGameData.mClericBaseMinimumDamage;
                tempClericAttribute.BaseMaximumDamage = saveGameData.mClericBaseMaximumDamage;
                tempClericAttribute.CurrentArmor = saveGameData.mClericCurrentArmor;

                //Necromancer's data
                tempNecromancerAttribute.AttackSpeed = saveGameData.mNecromancerAttackSpeed;
                tempNecromancerAttribute.AttackUpgradeLevel = saveGameData.mNecromancerAttackUpgradeLevel;
                tempNecromancerAttribute.DefenseUpgradeLevel = saveGameData.mNecromancerDefenseUpgradeLevel;
                //Necromancer's Attribute data
                tempNecromancerAttribute.MaxHealthPoints = saveGameData.mNecromancerMaxHealthPoints;
                tempNecromancerAttribute.BaseMinimumDamage = saveGameData.mNecromancerBaseMinimumDamage;
                tempNecromancerAttribute.BaseMaximumDamage = saveGameData.mNecromancerBaseMaximumDamage;
                tempNecromancerAttribute.CurrentArmor = saveGameData.mNecromancerCurrentArmor;

                //Fire Mage's data
                tempFireMageAttribute.AttackSpeed = saveGameData.mFireMageAttackSpeed;
                tempFireMageAttribute.AttackUpgradeLevel = saveGameData.mFireMageAttackUpgradeLevel;
                tempFireMageAttribute.DefenseUpgradeLevel = saveGameData.mFireMageDefenseUpgradeLevel;
                //Fire Mage's Attribute data
                tempFireMageAttribute.MaxHealthPoints = saveGameData.mFireMageMaxHealthPoints;
                tempFireMageAttribute.BaseMinimumDamage = saveGameData.mFireMageBaseMinimumDamage;
                tempFireMageAttribute.BaseMaximumDamage = saveGameData.mFireMageBaseMaximumDamage;
                tempFireMageAttribute.CurrentArmor = saveGameData.mFireMageCurrentArmor;

                //Dragon's data
                tempDragonAttribute.AttackSpeed = saveGameData.mDragonAttackSpeed;
                tempDragonAttribute.AttackUpgradeLevel = saveGameData.mDragonAttackUpgradeLevel;
                tempDragonAttribute.DefenseUpgradeLevel = saveGameData.mDragonDefenseUpgradeLevel;
                //Dragon's Attribute data
                tempDragonAttribute.MaxHealthPoints = saveGameData.mDragonMaxHealthPoints;
                tempDragonAttribute.BaseMinimumDamage = saveGameData.mDragonBaseMinimumDamage;
                tempDragonAttribute.BaseMaximumDamage = saveGameData.mDragonBaseMaximumDamage;
                tempDragonAttribute.CurrentArmor = saveGameData.mDragonCurrentArmor;

                #endregion

            }
        }