// Inside the Rigidbody2DExtension class
    /// <summary>
    /// Saving the state :Rigidbody2DState state rigidbody2D.GetState();
    /// </summary>
    /// <param name="rigidbody2D"></param>
    /// <returns></returns>
    public static Rigidbody2DState GetState(this Rigidbody2D rigidbody2D)
    {
        Rigidbody2DState state = new Rigidbody2DState();

        state.velocity        = rigidbody2D.velocity;
        state.angularVelocity = rigidbody2D.angularVelocity;
        return(state);
    }
Пример #2
0
 /// <summary>
 /// Save current rigidbody state for later reuse
 /// </summary>
 /// <param name="rigidbody2D"></param>
 /// <param name="state"></param>
 /// <returns></returns>
 public static Rigidbody2DState GetState(this Rigidbody2D rigidbody2D, Rigidbody2DState state = null)
 {
     if (state == null)
     {
         state = new Rigidbody2DState();
     }
     state.velocity        = rigidbody2D.velocity;
     state.angularVelocity = rigidbody2D.angularVelocity;
     return(state);
 }