Пример #1
0
 public override void InitCom(ShootingBullet owner)
 {
     base.InitCom(owner);
     if (destroyEffectPool == null)
     {
         var pool = StageManager.Instance.ParticlePool;
         destroyEffectPool = pool.RegistObject(destroyEffect);
     }
 }
Пример #2
0
 /// <summary>
 /// 初期化
 /// </summary>
 public virtual void InitCom(ShootingBullet owner)
 {
     this.owner = owner;
 }