public override void InitCom(ShootingBullet owner) { base.InitCom(owner); if (destroyEffectPool == null) { var pool = StageManager.Instance.ParticlePool; destroyEffectPool = pool.RegistObject(destroyEffect); } }
/// <summary> /// 初期化 /// </summary> public virtual void InitCom(ShootingBullet owner) { this.owner = owner; }