public Character(CharacterData Data, string Color) { CharacterData = Data; runAnimationL.AnimationSpeed = CharacterData.RunAnimationSpeedL; runAnimationR.AnimationSpeed = CharacterData.RunAnimationSpeedR; CharacterColor = Color; LoadRunAnimation(); Weapon = new Weapon(GameResources.Weapons["Sub"]); }
public Character(SpriteSheet Sheet) { this.CharacterData.Sheet = Sheet; //runAnimation = sheet.GetAnimation("Run"); //runAnimation.Loop = true; //runAnimation.AnimationSpeed = 0.1f; //runAnimation.Animating = true; Weapon = Weapon.DefaultWeapon(); }