public Character(CharacterData Data, string Color)
 {
     CharacterData = Data;
     runAnimationL.AnimationSpeed = CharacterData.RunAnimationSpeedL;
     runAnimationR.AnimationSpeed = CharacterData.RunAnimationSpeedR;
     CharacterColor = Color;
     LoadRunAnimation();
     Weapon = new Weapon(GameResources.Weapons["Sub"]);
 }
        public Character(SpriteSheet Sheet)
        {
            this.CharacterData.Sheet = Sheet;
            //runAnimation = sheet.GetAnimation("Run");
            //runAnimation.Loop = true;
            //runAnimation.AnimationSpeed = 0.1f;
            //runAnimation.Animating = true;

            Weapon = Weapon.DefaultWeapon();
        }