public Player(GameWorld world, int x, int y) : base(world, x*20, y*20, 20, 40) { gun = new Gun(this); respawnX = x; respawnY = y; }
protected void SetValues(Gun g) { g._bullets = this._bullets; g._lastX = this._lastX; g._lastY = this._lastY; g.Cost = this.Cost; g.Image = this.Image; }