Пример #1
0
        /** 执行打包打包 */
        private void doPack()
        {
            //抽离UI预制
            EditorUIControl.make(_isAll);

            //选择激活BuildTarget
            makeActiveTarget();

            if (_isAll)
            {
                clearAllSign();
            }

            initData();            //初始化数据

            readConfig();          //读取打包配置

            preExecute();          //执行打包预处理

            executeConfigs();      //根据配置生成unity打包信息

            createDepends();       //生成依赖信息数据

            doBuild();             //执行打包

            copyFilesAndInfo();    //生成bundle信息文件,复制bundle文件到source目录

            release();

            Ctrl.print("OK");
        }
Пример #2
0
 static void MakeUITextuxreImport()
 {
     EditorUIControl.makeUITextureImport();
 }
Пример #3
0
 static void CreateRawImageLoaderGameObject()
 {
     EditorUIControl.CreateRawImageLoaderGameObject();
 }
Пример #4
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 static void CreateModel()
 {
     EditorUIControl.CreateModel();
 }
Пример #5
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 static void CreateElement()
 {
     EditorUIControl.CreateElement();
 }
Пример #6
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 static void CreateSkeletonGraphicLoaderGameObject()
 {
     EditorUIControl.CreateSkeletonGraphicLoaderGameObject();
 }
Пример #7
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 static void CreateGuideMaskGameObject()
 {
     EditorUIControl.CreateGuideMaskGameObject();
 }
Пример #8
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 static void CreateImageFrameContainerGameObject()
 {
     EditorUIControl.CreateImageFrameContainerGameObject();
 }
Пример #9
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 static void CreateSPageViewGameObject()
 {
     EditorUIControl.CreateSPageViewGameObject();
 }
Пример #10
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 static void CreateSScrollViewFake3DGameObject()
 {
     EditorUIControl.CreateSScrollViewFake3DGameObject();
 }
Пример #11
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 static void CreateAdvancedTextGameObject()
 {
     EditorUIControl.CreateAdvancedTextGameObject();
 }
Пример #12
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 static void CreateI18NTextGameObject()
 {
     EditorUIControl.CreateI18NTextGameObject();
 }
Пример #13
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 static void CreateBloodBarGameObject()
 {
     EditorUIControl.CreateBloodBarGameObject();
 }
Пример #14
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 static void generateUIPrefab()
 {
     EditorUIControl.make(true);
     Ctrl.print("OK");
 }
Пример #15
0
 static void CreateSCustomScrollViewGameObject()
 {
     EditorUIControl.CreateSCustomScrollViewGameObject();
 }