/** 执行打包打包 */ private void doPack() { //抽离UI预制 EditorUIControl.make(_isAll); //选择激活BuildTarget makeActiveTarget(); if (_isAll) { clearAllSign(); } initData(); //初始化数据 readConfig(); //读取打包配置 preExecute(); //执行打包预处理 executeConfigs(); //根据配置生成unity打包信息 createDepends(); //生成依赖信息数据 doBuild(); //执行打包 copyFilesAndInfo(); //生成bundle信息文件,复制bundle文件到source目录 release(); Ctrl.print("OK"); }
static void MakeUITextuxreImport() { EditorUIControl.makeUITextureImport(); }
static void CreateRawImageLoaderGameObject() { EditorUIControl.CreateRawImageLoaderGameObject(); }
static void CreateModel() { EditorUIControl.CreateModel(); }
static void CreateElement() { EditorUIControl.CreateElement(); }
static void CreateSkeletonGraphicLoaderGameObject() { EditorUIControl.CreateSkeletonGraphicLoaderGameObject(); }
static void CreateGuideMaskGameObject() { EditorUIControl.CreateGuideMaskGameObject(); }
static void CreateImageFrameContainerGameObject() { EditorUIControl.CreateImageFrameContainerGameObject(); }
static void CreateSPageViewGameObject() { EditorUIControl.CreateSPageViewGameObject(); }
static void CreateSScrollViewFake3DGameObject() { EditorUIControl.CreateSScrollViewFake3DGameObject(); }
static void CreateAdvancedTextGameObject() { EditorUIControl.CreateAdvancedTextGameObject(); }
static void CreateI18NTextGameObject() { EditorUIControl.CreateI18NTextGameObject(); }
static void CreateBloodBarGameObject() { EditorUIControl.CreateBloodBarGameObject(); }
static void generateUIPrefab() { EditorUIControl.make(true); Ctrl.print("OK"); }
static void CreateSCustomScrollViewGameObject() { EditorUIControl.CreateSCustomScrollViewGameObject(); }